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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to
create unique and fully custom classes and skills.
# ---------------------------------------------- #
# Language Configuration #
# ---------------------------------------------- #
# If you are unsure of how to use this file, #
# but would like to change how the plugin shows #
# text, visit the BukkitDev page at: #
# http://dev.bukkit.org/bukkit-plugins/skillapi/ #
# and look at the tutorials section for the #
# configuration tutorials. #
# ---------------------------------------------- #
Notifications:
cast: '&6{player} &2has cast &6{skill}'
gain-exp: '&2You have gained &6{exp} experience'
gain-lvl: '&6Level Up! &2You are now a &6level {level} {class}'
lose-exp: '&4You have lost &6{exp} {class} &4experience'
lose-lvl: '&6Level down... &4You are now a &6level {level} {class}'
Errors:
on-cooldown: '&6{skill} &4cooldown - &6{cooldown} &4seconds left'
no-mana: '&4You need &6{missing} &4more mana'
no-skills: '&4That class does not have any skills'
cannot-use: '&4You cannot equip that item'
attribute-no-money: 'You don''t have enough money to refund this attribute.'
GUI:
attribute-title: 'Attributes ({points} points)'
profess-title: 'Profess'
skill-tree: '{class}'
skill-class-list: '{player}'
Skill Tree:
title: '{name} ({level}/{max})'
type: '&2Skill Type: &6{name}'
requirement:
met: '&2'
not-met: '&4'
attribute:
changing: '&6{value} -> {new}'
not-changing: '&6{value}'
layout:
- '&d{name} &7({level}/{max})'
- '&2Type: &6{type}'
- ''
- '{req:lvl}Level: {attr:level}'
- '{req:cost}Cost: {attr:cost}'
- ''
- '&2Mana: {attr:mana}'
- '&2Cooldown: {attr:cooldown}'
- '&2Range: {attr:range}'
- ''
- '&2Details: &7{desc:1}'
- '&7{desc:2-x}'
Stats:
health: '&2Health'
points: '&2SP'
level: '&2Level'
exp: '&2Exp'
attrib: '&2AP'
Status:
silenced: '&4You are silenced for another &6{duration} &4seconds'
stunned: '&4You are stunned for another &6{duration} &4seconds'
rooted: '&4You are rooted for another &6{duration} &4seconds'
disarmed: '&4You are disarmed for another &6{duration} &4seconds'
invincible: '&4That target is invincible for another &6{duration} &4seconds'
absorbed: '&4That target is absorbing attacks to gain health for another &6{duration} &4seconds'
channeling: '&4You are still channeling for another &6{duration} &4seconds'
Combo:
left: '&6Left'
right: '&6Right'
shift: '&6Shift'
left_shift: '&6Shift L'
right_shift: '&6Shift R'
space: '&6Jump'
q: '&6Drop'
f: '&6Swap'
gui-display: '{combo}'