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/*******************************************************************************
* Copyright (c) 2015 BestSolution.at and others.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* Tom Schindl - initial API and implementation
*******************************************************************************/
package org.eclipse.fx.ui.controls.dnd;
import java.util.function.BiConsumer;
import java.util.function.BiFunction;
import org.eclipse.fx.ui.controls.Util;
import javafx.event.Event;
import javafx.scene.Node;
import javafx.scene.input.MouseEvent;
/**
* Allows a node to be adapted to the drag and drop system
*/
public class EFXDnDAdapter {
private final Node node;
private boolean dragInProgress;
private boolean dragStartSend;
private boolean dragStartFlag;
private BiFunction dragStartValidator;
private BiConsumer dragStartConsumer;
private BiConsumer dragDoneConsumer;
private Node eventTarget;
/**
* Create a new adapter
*
* @param node
* the node itself
* @param doneEventTarget
* the target the done event is sent to
*/
public EFXDnDAdapter(Node node, Node doneEventTarget) {
this.node = node;
this.eventTarget = doneEventTarget;
}
/**
* Enable dnd for the node
*/
public void enable() {
this.node.addEventHandler(MouseEvent.MOUSE_PRESSED, this::handleMousePressed);
this.node.addEventHandler(MouseEvent.MOUSE_DRAGGED, this::handleMouseDragged);
this.node.addEventHandler(MouseEvent.MOUSE_RELEASED, this::handleMouseReleased);
}
/**
* Disable dnd for the node
*/
public void disable() {
this.node.removeEventHandler(MouseEvent.MOUSE_PRESSED, this::handleMousePressed);
this.node.removeEventHandler(MouseEvent.MOUSE_DRAGGED, this::handleMouseDragged);
this.node.removeEventHandler(MouseEvent.MOUSE_RELEASED, this::handleMouseReleased);
}
/**
* Validate that the drag can start
*
* @param dragStartValidator
* a validator who can return false to veto the start of the drag
* operation
*/
public void setDragStartValidator(BiFunction dragStartValidator) {
this.dragStartValidator = dragStartValidator;
}
/**
* A consumer who is informed that the drag has started
*
* @param dragStartConsumer
* the consumer
*/
public void setDragStartConsumer(BiConsumer dragStartConsumer) {
this.dragStartConsumer = dragStartConsumer;
}
/**
* A consumer notified that the drag has finished
*
* @param dragDoneConsumer
* the consumer
*/
public void setDragDoneConsumer(BiConsumer dragDoneConsumer) {
this.dragDoneConsumer = dragDoneConsumer;
}
private void handleMousePressed(MouseEvent e) {
this.dragStartFlag = true;
}
private void handleMouseDragged(MouseEvent e) {
// Drag was started on a different node
if( ! this.dragStartFlag ) {
return;
}
if (!this.dragStartSend) {
if (this.dragStartValidator == null || !Boolean.FALSE.equals(this.dragStartValidator.apply(this, e))) {
EFXDragEvent event = new EFXDragEvent(this.node, this.node, EFXDragEvent.DRAG_START, e.getScreenX(), e.getScreenY(), false);
Event.fireEvent(this.node, event);
this.dragStartSend = true;
this.dragInProgress = event.getDraggedContent() != null;
if (this.dragInProgress && this.dragStartConsumer != null) {
this.dragStartConsumer.accept(this, event);
}
}
}
Node node = Util.findNode(this.node.getScene().getWindow(), e.getScreenX(), e.getScreenY());
if (this.dragInProgress) {
if (node != null) {
Event.fireEvent(node, new EFXDragEvent(this.node, node, EFXDragEvent.DRAG_OVER, e.getScreenX(), e.getScreenY(), false));
} else {
EFXDragEvent.updateFeedbackLocation(e.getScreenX(), e.getScreenY());
}
}
}
private void handleMouseReleased(MouseEvent e) {
this.dragStartSend = false;
this.dragStartFlag = false;
if (this.dragInProgress) {
Node node = Util.findNode(this.node.getScene().getWindow(), e.getScreenX(), e.getScreenY());
boolean isComplete = false;
if (node != null) {
EFXDragEvent event = new EFXDragEvent(node, node, EFXDragEvent.DRAG_DROPPED, e.getScreenX(), e.getScreenY(), false);
Event.fireEvent(node, event);
isComplete = event.isComplete();
}
EFXDragEvent event = new EFXDragEvent(this.eventTarget, this.eventTarget, EFXDragEvent.DRAG_DONE, e.getScreenX(), e.getScreenY(), isComplete);
Event.fireEvent(this.eventTarget, event);
if (this.dragDoneConsumer != null) {
this.dragDoneConsumer.accept(this, event);
}
}
this.dragInProgress = false;
}
}
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