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/*
* $Id$
*
* Copyright 2006 Sun Microsystems, Inc., 4150 Network Circle,
* Santa Clara, California 95054, U.S.A. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
package org.jdesktop.swingx.painter;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Paint;
import java.awt.Shape;
import org.jdesktop.swingx.painter.effects.AreaEffect;
import org.jdesktop.swingx.util.PaintUtils;
/**
* The abstract base class for all painters that fill a vector path area. This
* includes Shapes, Rectangles, Text, and the MattePainter
* which fills in the entire background of a component. The defining
* feature of AbstractAreaPainter subclasses
* is that they implement the provideShape() method which returns
* the outline shape of the area that this
* painter will fill. Subclasses must implement the provideShape() method.
*
* The AbstractAreaPainter provides support for the following common painting properties
*
*
* - fillPaint
* - paintStretched
* - borderPaint
* - borderWidth
* - style
*
*
* The AbstractAreaPainter also provides support for path effects like dropshadows and glows.
*
* @author [email protected]
*/
@SuppressWarnings("nls")
public abstract class AbstractAreaPainter extends AbstractLayoutPainter {
/**
* Different available fill styles. BOTH indicates that both the outline,
* and the fill should be painted. This is the default. FILLED indicates that
* the shape should be filled, but no outline painted. OUTLINE specifies that
* the shape should be outlined, but not filled. NONE indicates that neither
* the fill area nor the outline should be painted.
*/
public enum Style {BOTH, FILLED, OUTLINE,
/**
* {@code NONE} has different semantics that {@link AbstractAreaPainter#setVisible(boolean)
* setVisible(false)}. With {@code setVisible(false)}, nothing is painted. With style
* {@code NONE}, any {@link AreaEffect effects} are still painted.
*/
NONE}
// controls if the paint should be stretched to fill the available area
private boolean stretchPaint;
private AreaEffect[] areaEffects = new AreaEffect[0];
private Style style = Style.BOTH;
/**
* The stroke width to use when painting. If null, the default Stroke for
* the Graphics2D is used
*/
private float borderWidth;
/**
* The paint to use when filling the shape
*/
private Paint fillPaint;
/**
* The Paint to use when stroking the shape (drawing the outline). If null,
* then the component foreground color is used
*/
private Paint borderPaint;
/**
* Creates a new instance of AbstractAreaPainter
*/
public AbstractAreaPainter() {
fillPaint = Color.RED;
}
/**
* Creates a new instance of AbstractAreaPainter
* @param paint the default paint to fill this area painter with
*/
public AbstractAreaPainter(Paint paint) {
this.fillPaint = paint;
}
/**
* Gets the current fill paint. This is the Paint object that will be used to fill the path area.
* @return Gets the Paint being used. May be null
*/
public Paint getFillPaint() {
return fillPaint;
}
/**
* Sets the Paint to use. This is the Paint object that will be used to fill the path area. If null, nothing is painted
* @param p the Paint to use
*/
public void setFillPaint(Paint p) {
Paint old = getFillPaint();
this.fillPaint = p;
setDirty(true);
firePropertyChange("fillPaint", old, getFillPaint());
}
/**
* Indicates if the paint will be snapped. This means that the paint will be scaled and aligned along the 4 axis of (horizontal, vertical,
* and both diagonals). Snapping allows the paint to be stretched across the component when it is drawn, even if the component is
* resized. This setting is only used for gradient paints. It will have no effect on Color or Texture paints.
* @return the current value of the snapPaint property
*/
public boolean isPaintStretched() {
return stretchPaint;
}
/**
* Specifies whether this Painter should attempt to resize the Paint to fit the area being painted.
* For example, if true, then a gradient specified as (0, 0), (1, 0) would stretch horizontally such that
* the beginning of the gradient is on the left edge of the painted region, and the end of the gradient
* is at the right edge of the painted region.
* Specifically, if true, the resizePaint method will be called to perform the actual resizing of the Paint
* @param paintStretched true if the paint should be stretched, false otherwise.
*/
public void setPaintStretched(boolean paintStretched) {
boolean old = this.isPaintStretched();
this.stretchPaint = paintStretched;
setDirty(true);
firePropertyChange("paintStretched", old, isPaintStretched());
}
/**
* The Paint to use for stroking the shape (painting the outline).
* Can be a Color, GradientPaint, TexturePaint, or any other kind of Paint.
* If null, the component foreground is used.
*
* @param p the Paint to use for stroking the shape. May be null.
*/
public void setBorderPaint(Paint p) {
Paint old = getBorderPaint();
this.borderPaint = p;
setDirty(true);
firePropertyChange("borderPaint", old, getBorderPaint());
}
/**
* Gets the current Paint to use for stroking the shape (painting the outline).
* Can be a Color, GradientPaint, TexturePaint, or any other kind of Paint.
* If null, the component foreground is used.
* @return the Paint used when stroking the shape. May be null
*/
public Paint getBorderPaint() {
return borderPaint;
}
/**
* The shape can be filled or simply stroked (outlined), or both or none. By default,
* the shape is both filled and stroked. This property specifies the strategy to
* use.
* @param s the Style to use. If null, Style.BOTH is used
*/
public void setStyle(Style s) {
Style old = getStyle();
this.style = s == null ? Style.BOTH : s;
setDirty(true);
firePropertyChange("style", old, getStyle());
}
/**
* Gets the current Style. The shape can be filled or simply stroked (outlined), or both or none. By default,
* the shape is both filled and stroked. This property specifies the strategy to
* use.
* @return the Style used
*/
public Style getStyle() {
return style;
}
/**
* Sets the border width to use for painting. If null, then the default Graphics2D
* stroke will be used. The stroke will be centered on the actual shape outline.
* @param s the Stroke to fillPaint with
*/
public void setBorderWidth(float s) {
float old = getBorderWidth();
this.borderWidth = s;
setDirty(true);
firePropertyChange("borderWidth", old, getBorderWidth());
}
/**
* Gets the current border width.
* @return the Stroke to use for painting
*/
public float getBorderWidth() {
return borderWidth;
}
/**
* Resizes the given Paint. By default, only Gradients, LinearGradients, and RadialGradients are resized
* in this method. If you have special resizing needs, override this method. This
* method is mainly used to make gradient paints resize with the component this
* painter is attached to. This method is internal to the painter api and should
* not be called elsewhere. It is used by the paintStretched property and
* painter subclasses. In the future it may be made public for use by other classes.
* If this happens it should probably be turned into a static utility method.
*/
Paint calculateSnappedPaint(Paint p, int width, int height) {
return PaintUtils.resizeGradient(p, width, height);
}
/**
* Returns the outline shape of this painter. Subclasses must implement this method. This shape
* will be used for filling, stroking, and clipping.
* @return the outline shape of this painter
* @param g graphics
* @param comp The Object this painter will be painted on.
* @param width the width to paint
* @param height the height to paint
*/
protected abstract Shape provideShape(Graphics2D g, T comp, int width, int height);
/**
* Sets the path effects to be drawn on this painter. Set this to null in order to remove all installed effects.
* @param areaEffects the effects to apply to this painter
*/
public void setAreaEffects(AreaEffect... areaEffects) {
AreaEffect[] old = getAreaEffects();
this.areaEffects = new AreaEffect[areaEffects == null ? 0 : areaEffects.length];
if (areaEffects != null) {
System.arraycopy(areaEffects, 0, this.areaEffects, 0, this.areaEffects.length);
}
setDirty(true);
firePropertyChange("areaEffects", old, getAreaEffects());
}
/**
* Gets the current set of path effects applied to this painter. Returned array is guarantied to be not null.
* @return the effects applied to this path painter
*/
public AreaEffect[] getAreaEffects() {
AreaEffect[] results = new AreaEffect[areaEffects.length];
System.arraycopy(areaEffects, 0, results, 0, results.length);
return results;
}
}