All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.jdesktop.swingx.painter.effects.AbstractAreaEffect Maven / Gradle / Ivy

There is a newer version: 1.6.8
Show newest version
/*
 * $Id$
 *
 * Copyright 2006 Sun Microsystems, Inc., 4150 Network Circle,
 * Santa Clara, California 95054, U.S.A. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */


package org.jdesktop.swingx.painter.effects;

import static org.jdesktop.swingx.util.GraphicsUtilities.createCompatibleTranslucentImage;

import java.awt.AlphaComposite;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.geom.Area;
import java.awt.geom.Point2D;
import java.awt.image.BufferedImage;

/**
 * The abstract base class for path effects. It takes care
 * of soft clipping and interpolating brush sizes and colors. Subclasses
 *  can change these values to provide prefab effect behavior, like
 * dropshadows and glows.
 * @author joshy
 */
@SuppressWarnings("nls")
public class AbstractAreaEffect implements AreaEffect {
    private static final boolean debug = false;
    /**
     * Creates a new instance of AreaEffect
     */
    public AbstractAreaEffect() {
        setBrushColor(Color.BLACK);
        setBrushSteps(10);
        setEffectWidth(8);
        setRenderInsideShape(false);
        setOffset(new Point(4,4));
        setShouldFillShape(true);
        setShapeMasked(true);
    }
    
    @Override
    public void apply(Graphics2D g, Shape clipShape, int width, int height) {
        // create a rect to hold the bounds
        width = (int)(clipShape.getBounds2D().getWidth() + clipShape.getBounds2D().getX());
        height = (int)(clipShape.getBounds2D().getHeight() + clipShape.getBounds2D().getY());
        Rectangle effectBounds = new Rectangle(0,0,
                width  + getEffectWidth()*2 + 1,
                height + getEffectWidth()*2 + 1);
        
        // Apply the border glow effect
        if (isShapeMasked()) {
            BufferedImage clipImage = getClipImage(effectBounds);
            Graphics2D g2 = clipImage.createGraphics();
            
            try {
                // clear the buffer
                g2.setPaint(Color.BLACK);
                g2.setComposite(AlphaComposite.Clear);
                g2.fillRect(0, 0, effectBounds.width, effectBounds.height);

                if (debug) {
                    g2.setPaint(Color.WHITE);
                    g2.setComposite(AlphaComposite.SrcOver);
                    g2.drawRect(0, 0, effectBounds.width - 1,
                            effectBounds.height - 1);
                }

                // turn on smoothing
                g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                        RenderingHints.VALUE_ANTIALIAS_ON);
                g2.translate(getEffectWidth() - getOffset().getX(),
                        getEffectWidth() - getOffset().getY());
                paintBorderGlow(g2, clipShape, width, height);

                // clip out the parts we don't want
                g2.setComposite(AlphaComposite.Clear);
                g2.setColor(Color.WHITE);
                if (isRenderInsideShape()) {
                    // clip the outside
                    Area area = new Area(effectBounds);
                    area.subtract(new Area(clipShape));
                    g2.fill(area);
                } else {
                    // clip the inside
                    g2.fill(clipShape);
                }
            } finally {
                // draw the final image
                g2.dispose();
            }
            
            g.drawImage(clipImage, -getEffectWidth() + (int) getOffset().getX(), -getEffectWidth() + (int) getOffset().getY(), null);
        }  else {
            g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
            paintBorderGlow(g, clipShape, width, height);
        }
        
        //g.setColor(Color.MAGENTA);
        //g.draw(clipShape.getBounds2D());
        //g.drawRect(0,0,width,height);
        
    }
    
    BufferedImage _clipImage = null;
    private BufferedImage getClipImage(final Rectangle effectBounds) {
        // set up a temp buffer
        if(_clipImage == null ||
                _clipImage.getWidth() != effectBounds.width ||
                _clipImage.getHeight() != effectBounds.height) {
            _clipImage = createCompatibleTranslucentImage(effectBounds.width, effectBounds.height);
        }
        _clipImage.getGraphics().clearRect(0,0,_clipImage.getWidth(), _clipImage.getHeight());
        return _clipImage;
    }
    
    
    /*
    private BufferedImage createClipImage(Shape s, Graphics2D g, int width, int height) {
        // Create a translucent intermediate image in which we can perform
        // the soft clipping
     
        GraphicsConfiguration gc = g.getDeviceConfiguration();
        BufferedImage img = gc.createCompatibleImage(width, height, Transparency.TRANSLUCENT);
        Graphics2D g2 = img.createGraphics();
     
        // Clear the image so all pixels have zero alpha
        g2.setComposite(AlphaComposite.Clear);
        g2.fillRect(0, 0, width, height);
     
        // Render our clip shape into the image.  Note that we enable
        // antialiasing to achieve the soft clipping effect.  Try
        // commenting out the line that enables antialiasing, and
        // you will see that you end up with the usual hard clipping.
        g2.setComposite(AlphaComposite.Src);
        g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g2.setColor(Color.WHITE);
        g2.fill(s);
        g2.dispose();
     
        return img;
    }*/
    
    
    /* draws the actual shaded border to the specified graphics
     */
    /**
     * Paints the border glow
     * @param g2
     * @param clipShape
     * @param width
     * @param height
     */
    protected void paintBorderGlow(Graphics2D g2,
            Shape clipShape, int width, int height) {
        
        int steps = getBrushSteps();
        float brushAlpha = 1f/steps;
        
        boolean inside = isRenderInsideShape();
        
        g2.setPaint(getBrushColor());
        
        g2.translate(offset.getX(), offset.getY());
        
        if(isShouldFillShape()) {
            // set the inside/outside mode
            if(inside) {
                g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_ATOP, 1f));
                Area a1 = new Area(new Rectangle(
                        (int)-offset.getX()-20,
                        (int)-offset.getY()-20,
                        width+40,height+40));
                Area a2 = new Area(clipShape);
                a1.subtract(a2);
                g2.fill(a1);
            } else {
                g2.setComposite(AlphaComposite.getInstance(AlphaComposite.DST_OVER, 1f));
                g2.fill(clipShape);
            }
            
        }
        
        // set the inside/outside mode
        /*
        if(inside) {
            g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_ATOP, brushAlpha));
        } else {
            g2.setComposite(AlphaComposite.getInstance(AlphaComposite.DST_OVER, brushAlpha));
        }*/
        g2.setComposite(AlphaComposite.getInstance(AlphaComposite.DST_OVER, brushAlpha));
        
        // draw the effect
        for(float i=0; i




© 2015 - 2024 Weber Informatics LLC | Privacy Policy