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Why is this an issue?
When objects are freed, the Destroy
destructor method is called.
Destroy
must be an override
(or virtual
) method.
All classes inherit from TObject
, which declares a virtual Destroy
method, and should override this method to provide their own implementation.
Not naming the destructor Destroy
will cause it not to be called when the object
is freed. The same thing happens if Destroy
is not an override
, because
the destructor is invoked polymorphically when the object is freed.
How to fix it
Ensure the destructor is named Destroy
and marked with the override
directive.
type
TNode = class(TObject)
private
FChildNode: TNode;
public
destructor CustomDestroy;
end;
destructor TNode.CustomDestroy;
begin
FChildNode.Free;
end;
type
TNode = class(TObject)
private
FChildNode: TNode;
public
destructor Destroy; override;
end;
destructor TNode.Destroy;
begin
FChildNode.Free;
inherited;
end;
Note that in the "before" case above, FChildNode.Free
would not call the destructor
on TNode
, causing a memory leak.
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