All Downloads are FREE. Search and download functionalities are using the official Maven repository.

commonMain.aws.sdk.kotlin.services.gamelift.model.AcceptMatchRequest.kt Maven / Gradle / Ivy

// Code generated by smithy-kotlin-codegen. DO NOT EDIT!

package aws.sdk.kotlin.services.gamelift.model



public class AcceptMatchRequest private constructor(builder: Builder) {
    /**
     * Player response to the proposed match.
     */
    public val acceptanceType: aws.sdk.kotlin.services.gamelift.model.AcceptanceType? = builder.acceptanceType
    /**
     * A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.
     */
    public val playerIds: List? = builder.playerIds
    /**
     * A unique identifier for a matchmaking ticket. The ticket must be in status `REQUIRES_ACCEPTANCE`; otherwise this request will fail.
     */
    public val ticketId: kotlin.String? = builder.ticketId

    public companion object {
        public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.AcceptMatchRequest = Builder().apply(block).build()
    }

    override fun toString(): kotlin.String = buildString {
        append("AcceptMatchRequest(")
        append("acceptanceType=$acceptanceType,")
        append("playerIds=*** Sensitive Data Redacted ***,")
        append("ticketId=$ticketId")
        append(")")
    }

    override fun hashCode(): kotlin.Int {
        var result = acceptanceType?.hashCode() ?: 0
        result = 31 * result + (playerIds?.hashCode() ?: 0)
        result = 31 * result + (ticketId?.hashCode() ?: 0)
        return result
    }

    override fun equals(other: kotlin.Any?): kotlin.Boolean {
        if (this === other) return true
        if (other == null || this::class != other::class) return false

        other as AcceptMatchRequest

        if (acceptanceType != other.acceptanceType) return false
        if (playerIds != other.playerIds) return false
        if (ticketId != other.ticketId) return false

        return true
    }

    public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.AcceptMatchRequest = Builder(this).apply(block).build()

    public class Builder {
        /**
         * Player response to the proposed match.
         */
        public var acceptanceType: aws.sdk.kotlin.services.gamelift.model.AcceptanceType? = null
        /**
         * A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.
         */
        public var playerIds: List? = null
        /**
         * A unique identifier for a matchmaking ticket. The ticket must be in status `REQUIRES_ACCEPTANCE`; otherwise this request will fail.
         */
        public var ticketId: kotlin.String? = null

        @PublishedApi
        internal constructor()
        @PublishedApi
        internal constructor(x: aws.sdk.kotlin.services.gamelift.model.AcceptMatchRequest) : this() {
            this.acceptanceType = x.acceptanceType
            this.playerIds = x.playerIds
            this.ticketId = x.ticketId
        }

        @PublishedApi
        internal fun build(): aws.sdk.kotlin.services.gamelift.model.AcceptMatchRequest = AcceptMatchRequest(this)

        internal fun correctErrors(): Builder {
            return this
        }
    }
}




© 2015 - 2025 Weber Informatics LLC | Privacy Policy