
commonMain.aws.sdk.kotlin.services.gamelift.model.AttributeValue.kt Maven / Gradle / Ivy
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.model
/**
* Values for use in player attribute key-value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array, or data map. Each `AttributeValue` object can use only one of the available properties.
*/
public class AttributeValue private constructor(builder: Builder) {
/**
* For number values, expressed as double.
*/
public val n: kotlin.Double? = builder.n
/**
* For single string values. Maximum string length is 100 characters.
*/
public val s: kotlin.String? = builder.s
/**
* For a map of up to 10 data type:value pairs. Maximum length for each string value is 100 characters.
*/
public val sdm: Map? = builder.sdm
/**
* For a list of up to 100 strings. Maximum length for each string is 100 characters. Duplicate values are not recognized; all occurrences of the repeated value after the first of a repeated value are ignored.
*/
public val sl: List? = builder.sl
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.AttributeValue = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("AttributeValue(")
append("n=$n,")
append("s=$s,")
append("sdm=$sdm,")
append("sl=$sl")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = n?.hashCode() ?: 0
result = 31 * result + (s?.hashCode() ?: 0)
result = 31 * result + (sdm?.hashCode() ?: 0)
result = 31 * result + (sl?.hashCode() ?: 0)
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as AttributeValue
if (n != other.n) return false
if (s != other.s) return false
if (sdm != other.sdm) return false
if (sl != other.sl) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.AttributeValue = Builder(this).apply(block).build()
public class Builder {
/**
* For number values, expressed as double.
*/
public var n: kotlin.Double? = null
/**
* For single string values. Maximum string length is 100 characters.
*/
public var s: kotlin.String? = null
/**
* For a map of up to 10 data type:value pairs. Maximum length for each string value is 100 characters.
*/
public var sdm: Map? = null
/**
* For a list of up to 100 strings. Maximum length for each string is 100 characters. Duplicate values are not recognized; all occurrences of the repeated value after the first of a repeated value are ignored.
*/
public var sl: List? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.gamelift.model.AttributeValue) : this() {
this.n = x.n
this.s = x.s
this.sdm = x.sdm
this.sl = x.sl
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.gamelift.model.AttributeValue = AttributeValue(this)
internal fun correctErrors(): Builder {
return this
}
}
}
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