All Downloads are FREE. Search and download functionalities are using the official Maven repository.

commonMain.aws.sdk.kotlin.services.gamelift.model.Compute.kt Maven / Gradle / Ivy

// Code generated by smithy-kotlin-codegen. DO NOT EDIT!

package aws.sdk.kotlin.services.gamelift.model

import aws.smithy.kotlin.runtime.time.Instant

/**
 * An Amazon GameLift compute resource for hosting your game servers. A compute can be an EC2instance in a managed EC2 fleet or a registered compute in an Anywhere fleet.
 */
public class Compute private constructor(builder: Builder) {
    /**
     * The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a ComputeARN.
     */
    public val computeArn: kotlin.String? = builder.computeArn
    /**
     * A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is an instance ID.
     */
    public val computeName: kotlin.String? = builder.computeName
    /**
     * Current status of the compute. A compute must have an `ACTIVE` status to host game sessions.
     */
    public val computeStatus: aws.sdk.kotlin.services.gamelift.model.ComputeStatus? = builder.computeStatus
    /**
     * A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example `"1469498468.057"`).
     */
    public val creationTime: aws.smithy.kotlin.runtime.time.Instant? = builder.creationTime
    /**
     * The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
     */
    public val dnsName: kotlin.String? = builder.dnsName
    /**
     * The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
     */
    public val fleetArn: kotlin.String? = builder.fleetArn
    /**
     * A unique identifier for the fleet that the compute belongs to.
     */
    public val fleetId: kotlin.String? = builder.fleetId
    /**
     * The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift service.
     */
    public val gameLiftServiceSdkEndpoint: kotlin.String? = builder.gameLiftServiceSdkEndpoint
    /**
     * The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
     */
    public val ipAddress: kotlin.String? = builder.ipAddress
    /**
     * The name of the custom location you added to the fleet that this compute resource resides in.
     */
    public val location: kotlin.String? = builder.location
    /**
     * The type of operating system on the compute resource.
     */
    public val operatingSystem: aws.sdk.kotlin.services.gamelift.model.OperatingSystem? = builder.operatingSystem
    /**
     * The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, this property is empty.
     */
    public val type: aws.sdk.kotlin.services.gamelift.model.Ec2InstanceType? = builder.type

    public companion object {
        public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.Compute = Builder().apply(block).build()
    }

    override fun toString(): kotlin.String = buildString {
        append("Compute(")
        append("computeArn=$computeArn,")
        append("computeName=$computeName,")
        append("computeStatus=$computeStatus,")
        append("creationTime=$creationTime,")
        append("dnsName=$dnsName,")
        append("fleetArn=$fleetArn,")
        append("fleetId=$fleetId,")
        append("gameLiftServiceSdkEndpoint=$gameLiftServiceSdkEndpoint,")
        append("ipAddress=*** Sensitive Data Redacted ***,")
        append("location=$location,")
        append("operatingSystem=$operatingSystem,")
        append("type=$type")
        append(")")
    }

    override fun hashCode(): kotlin.Int {
        var result = computeArn?.hashCode() ?: 0
        result = 31 * result + (computeName?.hashCode() ?: 0)
        result = 31 * result + (computeStatus?.hashCode() ?: 0)
        result = 31 * result + (creationTime?.hashCode() ?: 0)
        result = 31 * result + (dnsName?.hashCode() ?: 0)
        result = 31 * result + (fleetArn?.hashCode() ?: 0)
        result = 31 * result + (fleetId?.hashCode() ?: 0)
        result = 31 * result + (gameLiftServiceSdkEndpoint?.hashCode() ?: 0)
        result = 31 * result + (ipAddress?.hashCode() ?: 0)
        result = 31 * result + (location?.hashCode() ?: 0)
        result = 31 * result + (operatingSystem?.hashCode() ?: 0)
        result = 31 * result + (type?.hashCode() ?: 0)
        return result
    }

    override fun equals(other: kotlin.Any?): kotlin.Boolean {
        if (this === other) return true
        if (other == null || this::class != other::class) return false

        other as Compute

        if (computeArn != other.computeArn) return false
        if (computeName != other.computeName) return false
        if (computeStatus != other.computeStatus) return false
        if (creationTime != other.creationTime) return false
        if (dnsName != other.dnsName) return false
        if (fleetArn != other.fleetArn) return false
        if (fleetId != other.fleetId) return false
        if (gameLiftServiceSdkEndpoint != other.gameLiftServiceSdkEndpoint) return false
        if (ipAddress != other.ipAddress) return false
        if (location != other.location) return false
        if (operatingSystem != other.operatingSystem) return false
        if (type != other.type) return false

        return true
    }

    public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.Compute = Builder(this).apply(block).build()

    public class Builder {
        /**
         * The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a ComputeARN.
         */
        public var computeArn: kotlin.String? = null
        /**
         * A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is an instance ID.
         */
        public var computeName: kotlin.String? = null
        /**
         * Current status of the compute. A compute must have an `ACTIVE` status to host game sessions.
         */
        public var computeStatus: aws.sdk.kotlin.services.gamelift.model.ComputeStatus? = null
        /**
         * A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example `"1469498468.057"`).
         */
        public var creationTime: aws.smithy.kotlin.runtime.time.Instant? = null
        /**
         * The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
         */
        public var dnsName: kotlin.String? = null
        /**
         * The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
         */
        public var fleetArn: kotlin.String? = null
        /**
         * A unique identifier for the fleet that the compute belongs to.
         */
        public var fleetId: kotlin.String? = null
        /**
         * The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift service.
         */
        public var gameLiftServiceSdkEndpoint: kotlin.String? = null
        /**
         * The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
         */
        public var ipAddress: kotlin.String? = null
        /**
         * The name of the custom location you added to the fleet that this compute resource resides in.
         */
        public var location: kotlin.String? = null
        /**
         * The type of operating system on the compute resource.
         */
        public var operatingSystem: aws.sdk.kotlin.services.gamelift.model.OperatingSystem? = null
        /**
         * The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, this property is empty.
         */
        public var type: aws.sdk.kotlin.services.gamelift.model.Ec2InstanceType? = null

        @PublishedApi
        internal constructor()
        @PublishedApi
        internal constructor(x: aws.sdk.kotlin.services.gamelift.model.Compute) : this() {
            this.computeArn = x.computeArn
            this.computeName = x.computeName
            this.computeStatus = x.computeStatus
            this.creationTime = x.creationTime
            this.dnsName = x.dnsName
            this.fleetArn = x.fleetArn
            this.fleetId = x.fleetId
            this.gameLiftServiceSdkEndpoint = x.gameLiftServiceSdkEndpoint
            this.ipAddress = x.ipAddress
            this.location = x.location
            this.operatingSystem = x.operatingSystem
            this.type = x.type
        }

        @PublishedApi
        internal fun build(): aws.sdk.kotlin.services.gamelift.model.Compute = Compute(this)

        internal fun correctErrors(): Builder {
            return this
        }
    }
}




© 2015 - 2025 Weber Informatics LLC | Privacy Policy