
commonMain.aws.sdk.kotlin.services.gamelift.model.CreateMatchmakingRuleSetRequest.kt Maven / Gradle / Ivy
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.model
public class CreateMatchmakingRuleSetRequest private constructor(builder: Builder) {
/**
* A unique identifier for the matchmaking rule set. A matchmaking configuration identifies the rule set it uses by this name value. Note that the rule set name is different from the optional `name` field in the rule set body.
*/
public val name: kotlin.String? = builder.name
/**
* A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.
*/
public val ruleSetBody: kotlin.String? = builder.ruleSetBody
/**
* A list of labels to assign to the new matchmaking rule set resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see [ Tagging Amazon Web Services Resources](https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) in the *Amazon Web Services General Reference*.
*/
public val tags: List? = builder.tags
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.CreateMatchmakingRuleSetRequest = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("CreateMatchmakingRuleSetRequest(")
append("name=$name,")
append("ruleSetBody=$ruleSetBody,")
append("tags=$tags")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = name?.hashCode() ?: 0
result = 31 * result + (ruleSetBody?.hashCode() ?: 0)
result = 31 * result + (tags?.hashCode() ?: 0)
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as CreateMatchmakingRuleSetRequest
if (name != other.name) return false
if (ruleSetBody != other.ruleSetBody) return false
if (tags != other.tags) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.CreateMatchmakingRuleSetRequest = Builder(this).apply(block).build()
public class Builder {
/**
* A unique identifier for the matchmaking rule set. A matchmaking configuration identifies the rule set it uses by this name value. Note that the rule set name is different from the optional `name` field in the rule set body.
*/
public var name: kotlin.String? = null
/**
* A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.
*/
public var ruleSetBody: kotlin.String? = null
/**
* A list of labels to assign to the new matchmaking rule set resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see [ Tagging Amazon Web Services Resources](https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) in the *Amazon Web Services General Reference*.
*/
public var tags: List? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.gamelift.model.CreateMatchmakingRuleSetRequest) : this() {
this.name = x.name
this.ruleSetBody = x.ruleSetBody
this.tags = x.tags
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.gamelift.model.CreateMatchmakingRuleSetRequest = CreateMatchmakingRuleSetRequest(this)
internal fun correctErrors(): Builder {
return this
}
}
}
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