
commonMain.aws.sdk.kotlin.services.gamelift.model.DescribeGameServerInstancesRequest.kt Maven / Gradle / Ivy
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.model
public class DescribeGameServerInstancesRequest private constructor(builder: Builder) {
/**
* A unique identifier for the game server group. Use either the name or ARN value.
*/
public val gameServerGroupName: kotlin.String? = builder.gameServerGroupName
/**
* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character format, for example: `i-1234567890abcdef0`. To retrieve all instances in the game server group, leave this parameter empty.
*/
public val instanceIds: List? = builder.instanceIds
/**
* The maximum number of results to return. Use this parameter with `NextToken` to get results as a set of sequential pages.
*/
public val limit: kotlin.Int? = builder.limit
/**
* A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
*/
public val nextToken: kotlin.String? = builder.nextToken
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.DescribeGameServerInstancesRequest = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("DescribeGameServerInstancesRequest(")
append("gameServerGroupName=$gameServerGroupName,")
append("instanceIds=$instanceIds,")
append("limit=$limit,")
append("nextToken=$nextToken")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = gameServerGroupName?.hashCode() ?: 0
result = 31 * result + (instanceIds?.hashCode() ?: 0)
result = 31 * result + (limit ?: 0)
result = 31 * result + (nextToken?.hashCode() ?: 0)
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as DescribeGameServerInstancesRequest
if (gameServerGroupName != other.gameServerGroupName) return false
if (instanceIds != other.instanceIds) return false
if (limit != other.limit) return false
if (nextToken != other.nextToken) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.DescribeGameServerInstancesRequest = Builder(this).apply(block).build()
public class Builder {
/**
* A unique identifier for the game server group. Use either the name or ARN value.
*/
public var gameServerGroupName: kotlin.String? = null
/**
* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character format, for example: `i-1234567890abcdef0`. To retrieve all instances in the game server group, leave this parameter empty.
*/
public var instanceIds: List? = null
/**
* The maximum number of results to return. Use this parameter with `NextToken` to get results as a set of sequential pages.
*/
public var limit: kotlin.Int? = null
/**
* A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
*/
public var nextToken: kotlin.String? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.gamelift.model.DescribeGameServerInstancesRequest) : this() {
this.gameServerGroupName = x.gameServerGroupName
this.instanceIds = x.instanceIds
this.limit = x.limit
this.nextToken = x.nextToken
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.gamelift.model.DescribeGameServerInstancesRequest = DescribeGameServerInstancesRequest(this)
internal fun correctErrors(): Builder {
return this
}
}
}
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