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commonMain.aws.sdk.kotlin.services.gamelift.model.DescribePlayerSessionsRequest.kt Maven / Gradle / Ivy

// Code generated by smithy-kotlin-codegen. DO NOT EDIT!

package aws.sdk.kotlin.services.gamelift.model



public class DescribePlayerSessionsRequest private constructor(builder: Builder) {
    /**
     * A unique identifier for the game session to retrieve player sessions for.
     */
    public val gameSessionId: kotlin.String? = builder.gameSessionId
    /**
     * The maximum number of results to return. Use this parameter with `NextToken` to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.
     */
    public val limit: kotlin.Int? = builder.limit
    /**
     * A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.
     */
    public val nextToken: kotlin.String? = builder.nextToken
    /**
     * A unique identifier for a player to retrieve player sessions for.
     */
    public val playerId: kotlin.String? = builder.playerId
    /**
     * A unique identifier for a player session to retrieve.
     */
    public val playerSessionId: kotlin.String? = builder.playerSessionId
    /**
     * Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response.
     *
     * Possible player session statuses include the following:
     * + **RESERVED** -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
     * + **ACTIVE** -- The player has been validated by the server process and is currently connected.
     * + **COMPLETED** -- The player connection has been dropped.
     * + **TIMEDOUT** -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
     */
    public val playerSessionStatusFilter: kotlin.String? = builder.playerSessionStatusFilter

    public companion object {
        public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.DescribePlayerSessionsRequest = Builder().apply(block).build()
    }

    override fun toString(): kotlin.String = buildString {
        append("DescribePlayerSessionsRequest(")
        append("gameSessionId=$gameSessionId,")
        append("limit=$limit,")
        append("nextToken=$nextToken,")
        append("playerId=*** Sensitive Data Redacted ***,")
        append("playerSessionId=$playerSessionId,")
        append("playerSessionStatusFilter=$playerSessionStatusFilter")
        append(")")
    }

    override fun hashCode(): kotlin.Int {
        var result = gameSessionId?.hashCode() ?: 0
        result = 31 * result + (limit ?: 0)
        result = 31 * result + (nextToken?.hashCode() ?: 0)
        result = 31 * result + (playerId?.hashCode() ?: 0)
        result = 31 * result + (playerSessionId?.hashCode() ?: 0)
        result = 31 * result + (playerSessionStatusFilter?.hashCode() ?: 0)
        return result
    }

    override fun equals(other: kotlin.Any?): kotlin.Boolean {
        if (this === other) return true
        if (other == null || this::class != other::class) return false

        other as DescribePlayerSessionsRequest

        if (gameSessionId != other.gameSessionId) return false
        if (limit != other.limit) return false
        if (nextToken != other.nextToken) return false
        if (playerId != other.playerId) return false
        if (playerSessionId != other.playerSessionId) return false
        if (playerSessionStatusFilter != other.playerSessionStatusFilter) return false

        return true
    }

    public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.DescribePlayerSessionsRequest = Builder(this).apply(block).build()

    public class Builder {
        /**
         * A unique identifier for the game session to retrieve player sessions for.
         */
        public var gameSessionId: kotlin.String? = null
        /**
         * The maximum number of results to return. Use this parameter with `NextToken` to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.
         */
        public var limit: kotlin.Int? = null
        /**
         * A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.
         */
        public var nextToken: kotlin.String? = null
        /**
         * A unique identifier for a player to retrieve player sessions for.
         */
        public var playerId: kotlin.String? = null
        /**
         * A unique identifier for a player session to retrieve.
         */
        public var playerSessionId: kotlin.String? = null
        /**
         * Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response.
         *
         * Possible player session statuses include the following:
         * + **RESERVED** -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
         * + **ACTIVE** -- The player has been validated by the server process and is currently connected.
         * + **COMPLETED** -- The player connection has been dropped.
         * + **TIMEDOUT** -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
         */
        public var playerSessionStatusFilter: kotlin.String? = null

        @PublishedApi
        internal constructor()
        @PublishedApi
        internal constructor(x: aws.sdk.kotlin.services.gamelift.model.DescribePlayerSessionsRequest) : this() {
            this.gameSessionId = x.gameSessionId
            this.limit = x.limit
            this.nextToken = x.nextToken
            this.playerId = x.playerId
            this.playerSessionId = x.playerSessionId
            this.playerSessionStatusFilter = x.playerSessionStatusFilter
        }

        @PublishedApi
        internal fun build(): aws.sdk.kotlin.services.gamelift.model.DescribePlayerSessionsRequest = DescribePlayerSessionsRequest(this)

        internal fun correctErrors(): Builder {
            return this
        }
    }
}




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