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commonMain.aws.sdk.kotlin.services.gamelift.model.FleetAttributes.kt Maven / Gradle / Ivy

// Code generated by smithy-kotlin-codegen. DO NOT EDIT!

package aws.sdk.kotlin.services.gamelift.model

import aws.smithy.kotlin.runtime.time.Instant

/**
 * Describes a Amazon GameLift fleet of game hosting resources.
 *
 * **Related actions**
 */
public class FleetAttributes private constructor(builder: Builder) {
    /**
     * Amazon GameLift Anywhere configuration options for your Anywhere fleets.
     */
    public val anywhereConfiguration: aws.sdk.kotlin.services.gamelift.model.AnywhereConfiguration? = builder.anywhereConfiguration
    /**
     * The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the `BuildId` value.
     */
    public val buildArn: kotlin.String? = builder.buildArn
    /**
     * A unique identifier for the build resource that is deployed on instances in this fleet.
     */
    public val buildId: kotlin.String? = builder.buildId
    /**
     * Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate. The certificate can be retrieved by calling the [Amazon GameLift Server SDK](https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk.html) operation `GetInstanceCertificate`.
     */
    public val certificateConfiguration: aws.sdk.kotlin.services.gamelift.model.CertificateConfiguration? = builder.certificateConfiguration
    /**
     * The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
     */
    public val computeType: aws.sdk.kotlin.services.gamelift.model.ComputeType? = builder.computeType
    /**
     * A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example `"1469498468.057"`).
     */
    public val creationTime: aws.smithy.kotlin.runtime.time.Instant? = builder.creationTime
    /**
     * A human-readable description of the fleet.
     */
    public val description: kotlin.String? = builder.description
    /**
     * The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is `arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`. In a GameLift fleet ARN, the resource ID matches the `FleetId` value.
     */
    public val fleetArn: kotlin.String? = builder.fleetArn
    /**
     * A unique identifier for the fleet.
     */
    public val fleetId: kotlin.String? = builder.fleetId
    /**
     * Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to `ON_DEMAND`. Learn more about when to use [ On-Demand versus Spot Instances](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot). This fleet property can't be changed after the fleet is created.
     */
    public val fleetType: aws.sdk.kotlin.services.gamelift.model.FleetType? = builder.fleetType
    /**
     * A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see [ Communicate with other Amazon Web Services resources from your fleets](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html).
     */
    public val instanceRoleArn: kotlin.String? = builder.instanceRoleArn
    /**
     * Indicates that fleet instances maintain a shared credentials file for the IAM role defined in `InstanceRoleArn`. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see [ Communicate with other Amazon Web Services resources from your fleets](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html).
     */
    public val instanceRoleCredentialsProvider: aws.sdk.kotlin.services.gamelift.model.InstanceRoleCredentialsProvider? = builder.instanceRoleCredentialsProvider
    /**
     * The Amazon EC2 instance type that determines the computing resources of each instance in the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See [Amazon Elastic Compute Cloud Instance Types](http://aws.amazon.com/ec2/instance-types/) for detailed descriptions.
     */
    public val instanceType: aws.sdk.kotlin.services.gamelift.model.Ec2InstanceType? = builder.instanceType
    /**
     * **This parameter is no longer used.** Game session log paths are now defined using the Amazon GameLift server API `ProcessReady()``logParameters`. See more information in the [Server API Reference](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process).
     */
    public val logPaths: List? = builder.logPaths
    /**
     * Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time.
     */
    public val metricGroups: List? = builder.metricGroups
    /**
     * A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
     */
    public val name: kotlin.String? = builder.name
    /**
     * The type of game session protection to set on all new instances that are started in the fleet.
     * + **NoProtection** -- The game session can be terminated during a scale-down event.
     * + **FullProtection** -- If the game session is in an `ACTIVE` status, it cannot be terminated during a scale-down event.
     */
    public val newGameSessionProtectionPolicy: aws.sdk.kotlin.services.gamelift.model.ProtectionPolicy? = builder.newGameSessionProtectionPolicy
    /**
     * The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet.
     */
    public val operatingSystem: aws.sdk.kotlin.services.gamelift.model.OperatingSystem? = builder.operatingSystem
    /**
     * A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
     *
     * The policy is evaluated when a player tries to create a new game session. On receiving a `CreateGameSession` request, Amazon GameLift checks that the player (identified by `CreatorId`) has created fewer than game session limit in the specified time period.
     */
    public val resourceCreationLimitPolicy: aws.sdk.kotlin.services.gamelift.model.ResourceCreationLimitPolicy? = builder.resourceCreationLimitPolicy
    /**
     * The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the `ScriptId` value.
     */
    public val scriptArn: kotlin.String? = builder.scriptArn
    /**
     * A unique identifier for the Realtime script resource that is deployed on instances in this fleet.
     */
    public val scriptId: kotlin.String? = builder.scriptId
    /**
     * **This parameter is no longer used.** Server launch parameters are now defined using the fleet's runtime configuration . Requests that use this parameter instead continue to be valid.
     */
    public val serverLaunchParameters: kotlin.String? = builder.serverLaunchParameters
    /**
     * **This parameter is no longer used.** Server launch paths are now defined using the fleet's [RuntimeConfiguration](https://docs.aws.amazon.com/gamelift/latest/apireference/RuntimeConfiguration.html) . Requests that use this parameter instead continue to be valid.
     */
    public val serverLaunchPath: kotlin.String? = builder.serverLaunchPath
    /**
     * Current status of the fleet. Possible fleet statuses include the following:
     * + **NEW** -- A new fleet has been defined and desired instances is set to 1.
     * + **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.
     * + **ACTIVE** -- Hosts can now accept game sessions.
     * + **ERROR** -- An error occurred when downloading, validating, building, or activating the fleet.
     * + **DELETING** -- Hosts are responding to a delete fleet request.
     * + **TERMINATED** -- The fleet no longer exists.
     */
    public val status: aws.sdk.kotlin.services.gamelift.model.FleetStatus? = builder.status
    /**
     * A list of fleet activity that has been suspended using [StopFleetActions](https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html) . This includes fleet auto-scaling.
     */
    public val stoppedActions: List? = builder.stoppedActions
    /**
     * A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example `"1469498468.057"`).
     */
    public val terminationTime: aws.smithy.kotlin.runtime.time.Instant? = builder.terminationTime

    public companion object {
        public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.FleetAttributes = Builder().apply(block).build()
    }

    override fun toString(): kotlin.String = buildString {
        append("FleetAttributes(")
        append("anywhereConfiguration=$anywhereConfiguration,")
        append("buildArn=$buildArn,")
        append("buildId=$buildId,")
        append("certificateConfiguration=$certificateConfiguration,")
        append("computeType=$computeType,")
        append("creationTime=$creationTime,")
        append("description=$description,")
        append("fleetArn=$fleetArn,")
        append("fleetId=$fleetId,")
        append("fleetType=$fleetType,")
        append("instanceRoleArn=$instanceRoleArn,")
        append("instanceRoleCredentialsProvider=$instanceRoleCredentialsProvider,")
        append("instanceType=$instanceType,")
        append("logPaths=$logPaths,")
        append("metricGroups=$metricGroups,")
        append("name=$name,")
        append("newGameSessionProtectionPolicy=$newGameSessionProtectionPolicy,")
        append("operatingSystem=$operatingSystem,")
        append("resourceCreationLimitPolicy=$resourceCreationLimitPolicy,")
        append("scriptArn=$scriptArn,")
        append("scriptId=$scriptId,")
        append("serverLaunchParameters=$serverLaunchParameters,")
        append("serverLaunchPath=$serverLaunchPath,")
        append("status=$status,")
        append("stoppedActions=$stoppedActions,")
        append("terminationTime=$terminationTime")
        append(")")
    }

    override fun hashCode(): kotlin.Int {
        var result = anywhereConfiguration?.hashCode() ?: 0
        result = 31 * result + (buildArn?.hashCode() ?: 0)
        result = 31 * result + (buildId?.hashCode() ?: 0)
        result = 31 * result + (certificateConfiguration?.hashCode() ?: 0)
        result = 31 * result + (computeType?.hashCode() ?: 0)
        result = 31 * result + (creationTime?.hashCode() ?: 0)
        result = 31 * result + (description?.hashCode() ?: 0)
        result = 31 * result + (fleetArn?.hashCode() ?: 0)
        result = 31 * result + (fleetId?.hashCode() ?: 0)
        result = 31 * result + (fleetType?.hashCode() ?: 0)
        result = 31 * result + (instanceRoleArn?.hashCode() ?: 0)
        result = 31 * result + (instanceRoleCredentialsProvider?.hashCode() ?: 0)
        result = 31 * result + (instanceType?.hashCode() ?: 0)
        result = 31 * result + (logPaths?.hashCode() ?: 0)
        result = 31 * result + (metricGroups?.hashCode() ?: 0)
        result = 31 * result + (name?.hashCode() ?: 0)
        result = 31 * result + (newGameSessionProtectionPolicy?.hashCode() ?: 0)
        result = 31 * result + (operatingSystem?.hashCode() ?: 0)
        result = 31 * result + (resourceCreationLimitPolicy?.hashCode() ?: 0)
        result = 31 * result + (scriptArn?.hashCode() ?: 0)
        result = 31 * result + (scriptId?.hashCode() ?: 0)
        result = 31 * result + (serverLaunchParameters?.hashCode() ?: 0)
        result = 31 * result + (serverLaunchPath?.hashCode() ?: 0)
        result = 31 * result + (status?.hashCode() ?: 0)
        result = 31 * result + (stoppedActions?.hashCode() ?: 0)
        result = 31 * result + (terminationTime?.hashCode() ?: 0)
        return result
    }

    override fun equals(other: kotlin.Any?): kotlin.Boolean {
        if (this === other) return true
        if (other == null || this::class != other::class) return false

        other as FleetAttributes

        if (anywhereConfiguration != other.anywhereConfiguration) return false
        if (buildArn != other.buildArn) return false
        if (buildId != other.buildId) return false
        if (certificateConfiguration != other.certificateConfiguration) return false
        if (computeType != other.computeType) return false
        if (creationTime != other.creationTime) return false
        if (description != other.description) return false
        if (fleetArn != other.fleetArn) return false
        if (fleetId != other.fleetId) return false
        if (fleetType != other.fleetType) return false
        if (instanceRoleArn != other.instanceRoleArn) return false
        if (instanceRoleCredentialsProvider != other.instanceRoleCredentialsProvider) return false
        if (instanceType != other.instanceType) return false
        if (logPaths != other.logPaths) return false
        if (metricGroups != other.metricGroups) return false
        if (name != other.name) return false
        if (newGameSessionProtectionPolicy != other.newGameSessionProtectionPolicy) return false
        if (operatingSystem != other.operatingSystem) return false
        if (resourceCreationLimitPolicy != other.resourceCreationLimitPolicy) return false
        if (scriptArn != other.scriptArn) return false
        if (scriptId != other.scriptId) return false
        if (serverLaunchParameters != other.serverLaunchParameters) return false
        if (serverLaunchPath != other.serverLaunchPath) return false
        if (status != other.status) return false
        if (stoppedActions != other.stoppedActions) return false
        if (terminationTime != other.terminationTime) return false

        return true
    }

    public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.FleetAttributes = Builder(this).apply(block).build()

    public class Builder {
        /**
         * Amazon GameLift Anywhere configuration options for your Anywhere fleets.
         */
        public var anywhereConfiguration: aws.sdk.kotlin.services.gamelift.model.AnywhereConfiguration? = null
        /**
         * The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the `BuildId` value.
         */
        public var buildArn: kotlin.String? = null
        /**
         * A unique identifier for the build resource that is deployed on instances in this fleet.
         */
        public var buildId: kotlin.String? = null
        /**
         * Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate. The certificate can be retrieved by calling the [Amazon GameLift Server SDK](https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk.html) operation `GetInstanceCertificate`.
         */
        public var certificateConfiguration: aws.sdk.kotlin.services.gamelift.model.CertificateConfiguration? = null
        /**
         * The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
         */
        public var computeType: aws.sdk.kotlin.services.gamelift.model.ComputeType? = null
        /**
         * A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example `"1469498468.057"`).
         */
        public var creationTime: aws.smithy.kotlin.runtime.time.Instant? = null
        /**
         * A human-readable description of the fleet.
         */
        public var description: kotlin.String? = null
        /**
         * The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is `arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`. In a GameLift fleet ARN, the resource ID matches the `FleetId` value.
         */
        public var fleetArn: kotlin.String? = null
        /**
         * A unique identifier for the fleet.
         */
        public var fleetId: kotlin.String? = null
        /**
         * Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to `ON_DEMAND`. Learn more about when to use [ On-Demand versus Spot Instances](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot). This fleet property can't be changed after the fleet is created.
         */
        public var fleetType: aws.sdk.kotlin.services.gamelift.model.FleetType? = null
        /**
         * A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see [ Communicate with other Amazon Web Services resources from your fleets](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html).
         */
        public var instanceRoleArn: kotlin.String? = null
        /**
         * Indicates that fleet instances maintain a shared credentials file for the IAM role defined in `InstanceRoleArn`. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see [ Communicate with other Amazon Web Services resources from your fleets](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html).
         */
        public var instanceRoleCredentialsProvider: aws.sdk.kotlin.services.gamelift.model.InstanceRoleCredentialsProvider? = null
        /**
         * The Amazon EC2 instance type that determines the computing resources of each instance in the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See [Amazon Elastic Compute Cloud Instance Types](http://aws.amazon.com/ec2/instance-types/) for detailed descriptions.
         */
        public var instanceType: aws.sdk.kotlin.services.gamelift.model.Ec2InstanceType? = null
        /**
         * **This parameter is no longer used.** Game session log paths are now defined using the Amazon GameLift server API `ProcessReady()``logParameters`. See more information in the [Server API Reference](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process).
         */
        public var logPaths: List? = null
        /**
         * Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time.
         */
        public var metricGroups: List? = null
        /**
         * A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
         */
        public var name: kotlin.String? = null
        /**
         * The type of game session protection to set on all new instances that are started in the fleet.
         * + **NoProtection** -- The game session can be terminated during a scale-down event.
         * + **FullProtection** -- If the game session is in an `ACTIVE` status, it cannot be terminated during a scale-down event.
         */
        public var newGameSessionProtectionPolicy: aws.sdk.kotlin.services.gamelift.model.ProtectionPolicy? = null
        /**
         * The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet.
         */
        public var operatingSystem: aws.sdk.kotlin.services.gamelift.model.OperatingSystem? = null
        /**
         * A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
         *
         * The policy is evaluated when a player tries to create a new game session. On receiving a `CreateGameSession` request, Amazon GameLift checks that the player (identified by `CreatorId`) has created fewer than game session limit in the specified time period.
         */
        public var resourceCreationLimitPolicy: aws.sdk.kotlin.services.gamelift.model.ResourceCreationLimitPolicy? = null
        /**
         * The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the `ScriptId` value.
         */
        public var scriptArn: kotlin.String? = null
        /**
         * A unique identifier for the Realtime script resource that is deployed on instances in this fleet.
         */
        public var scriptId: kotlin.String? = null
        /**
         * **This parameter is no longer used.** Server launch parameters are now defined using the fleet's runtime configuration . Requests that use this parameter instead continue to be valid.
         */
        public var serverLaunchParameters: kotlin.String? = null
        /**
         * **This parameter is no longer used.** Server launch paths are now defined using the fleet's [RuntimeConfiguration](https://docs.aws.amazon.com/gamelift/latest/apireference/RuntimeConfiguration.html) . Requests that use this parameter instead continue to be valid.
         */
        public var serverLaunchPath: kotlin.String? = null
        /**
         * Current status of the fleet. Possible fleet statuses include the following:
         * + **NEW** -- A new fleet has been defined and desired instances is set to 1.
         * + **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.
         * + **ACTIVE** -- Hosts can now accept game sessions.
         * + **ERROR** -- An error occurred when downloading, validating, building, or activating the fleet.
         * + **DELETING** -- Hosts are responding to a delete fleet request.
         * + **TERMINATED** -- The fleet no longer exists.
         */
        public var status: aws.sdk.kotlin.services.gamelift.model.FleetStatus? = null
        /**
         * A list of fleet activity that has been suspended using [StopFleetActions](https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html) . This includes fleet auto-scaling.
         */
        public var stoppedActions: List? = null
        /**
         * A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example `"1469498468.057"`).
         */
        public var terminationTime: aws.smithy.kotlin.runtime.time.Instant? = null

        @PublishedApi
        internal constructor()
        @PublishedApi
        internal constructor(x: aws.sdk.kotlin.services.gamelift.model.FleetAttributes) : this() {
            this.anywhereConfiguration = x.anywhereConfiguration
            this.buildArn = x.buildArn
            this.buildId = x.buildId
            this.certificateConfiguration = x.certificateConfiguration
            this.computeType = x.computeType
            this.creationTime = x.creationTime
            this.description = x.description
            this.fleetArn = x.fleetArn
            this.fleetId = x.fleetId
            this.fleetType = x.fleetType
            this.instanceRoleArn = x.instanceRoleArn
            this.instanceRoleCredentialsProvider = x.instanceRoleCredentialsProvider
            this.instanceType = x.instanceType
            this.logPaths = x.logPaths
            this.metricGroups = x.metricGroups
            this.name = x.name
            this.newGameSessionProtectionPolicy = x.newGameSessionProtectionPolicy
            this.operatingSystem = x.operatingSystem
            this.resourceCreationLimitPolicy = x.resourceCreationLimitPolicy
            this.scriptArn = x.scriptArn
            this.scriptId = x.scriptId
            this.serverLaunchParameters = x.serverLaunchParameters
            this.serverLaunchPath = x.serverLaunchPath
            this.status = x.status
            this.stoppedActions = x.stoppedActions
            this.terminationTime = x.terminationTime
        }

        @PublishedApi
        internal fun build(): aws.sdk.kotlin.services.gamelift.model.FleetAttributes = FleetAttributes(this)

        /**
         * construct an [aws.sdk.kotlin.services.gamelift.model.AnywhereConfiguration] inside the given [block]
         */
        public fun anywhereConfiguration(block: aws.sdk.kotlin.services.gamelift.model.AnywhereConfiguration.Builder.() -> kotlin.Unit) {
            this.anywhereConfiguration = aws.sdk.kotlin.services.gamelift.model.AnywhereConfiguration.invoke(block)
        }

        /**
         * construct an [aws.sdk.kotlin.services.gamelift.model.CertificateConfiguration] inside the given [block]
         */
        public fun certificateConfiguration(block: aws.sdk.kotlin.services.gamelift.model.CertificateConfiguration.Builder.() -> kotlin.Unit) {
            this.certificateConfiguration = aws.sdk.kotlin.services.gamelift.model.CertificateConfiguration.invoke(block)
        }

        /**
         * construct an [aws.sdk.kotlin.services.gamelift.model.ResourceCreationLimitPolicy] inside the given [block]
         */
        public fun resourceCreationLimitPolicy(block: aws.sdk.kotlin.services.gamelift.model.ResourceCreationLimitPolicy.Builder.() -> kotlin.Unit) {
            this.resourceCreationLimitPolicy = aws.sdk.kotlin.services.gamelift.model.ResourceCreationLimitPolicy.invoke(block)
        }

        internal fun correctErrors(): Builder {
            return this
        }
    }
}




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