
commonMain.aws.sdk.kotlin.services.gamelift.model.FleetCapacity.kt Maven / Gradle / Ivy
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.model
/**
* Current resource capacity settings in a specified fleet or location. The location value might refer to a fleet's remote location or its home Region.
*
* **Related actions**
*
* [DescribeFleetCapacity](https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html) | [DescribeFleetLocationCapacity](https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html) | [UpdateFleetCapacity](https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html)
*/
public class FleetCapacity private constructor(builder: Builder) {
/**
* The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is `arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
*/
public val fleetArn: kotlin.String? = builder.fleetArn
/**
* A unique identifier for the fleet associated with the location.
*/
public val fleetId: kotlin.String? = builder.fleetId
/**
* Resource capacity settings. Fleet capacity is measured in Amazon EC2 instances. Pending and terminating counts are non-zero when the fleet capacity is adjusting to a scaling event or if access to resources is temporarily affected.
*/
public val instanceCounts: aws.sdk.kotlin.services.gamelift.model.Ec2InstanceCounts? = builder.instanceCounts
/**
* The Amazon EC2 instance type that is used for all instances in a fleet. The instance type determines the computing resources in use, including CPU, memory, storage, and networking capacity. See [Amazon Elastic Compute Cloud Instance Types](http://aws.amazon.com/ec2/instance-types/) for detailed descriptions.
*/
public val instanceType: aws.sdk.kotlin.services.gamelift.model.Ec2InstanceType? = builder.instanceType
/**
* The fleet location for the instance count information, expressed as an Amazon Web Services Region code, such as `us-west-2`.
*/
public val location: kotlin.String? = builder.location
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.FleetCapacity = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("FleetCapacity(")
append("fleetArn=$fleetArn,")
append("fleetId=$fleetId,")
append("instanceCounts=$instanceCounts,")
append("instanceType=$instanceType,")
append("location=$location")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = fleetArn?.hashCode() ?: 0
result = 31 * result + (fleetId?.hashCode() ?: 0)
result = 31 * result + (instanceCounts?.hashCode() ?: 0)
result = 31 * result + (instanceType?.hashCode() ?: 0)
result = 31 * result + (location?.hashCode() ?: 0)
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as FleetCapacity
if (fleetArn != other.fleetArn) return false
if (fleetId != other.fleetId) return false
if (instanceCounts != other.instanceCounts) return false
if (instanceType != other.instanceType) return false
if (location != other.location) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.FleetCapacity = Builder(this).apply(block).build()
public class Builder {
/**
* The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is `arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
*/
public var fleetArn: kotlin.String? = null
/**
* A unique identifier for the fleet associated with the location.
*/
public var fleetId: kotlin.String? = null
/**
* Resource capacity settings. Fleet capacity is measured in Amazon EC2 instances. Pending and terminating counts are non-zero when the fleet capacity is adjusting to a scaling event or if access to resources is temporarily affected.
*/
public var instanceCounts: aws.sdk.kotlin.services.gamelift.model.Ec2InstanceCounts? = null
/**
* The Amazon EC2 instance type that is used for all instances in a fleet. The instance type determines the computing resources in use, including CPU, memory, storage, and networking capacity. See [Amazon Elastic Compute Cloud Instance Types](http://aws.amazon.com/ec2/instance-types/) for detailed descriptions.
*/
public var instanceType: aws.sdk.kotlin.services.gamelift.model.Ec2InstanceType? = null
/**
* The fleet location for the instance count information, expressed as an Amazon Web Services Region code, such as `us-west-2`.
*/
public var location: kotlin.String? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.gamelift.model.FleetCapacity) : this() {
this.fleetArn = x.fleetArn
this.fleetId = x.fleetId
this.instanceCounts = x.instanceCounts
this.instanceType = x.instanceType
this.location = x.location
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.gamelift.model.FleetCapacity = FleetCapacity(this)
/**
* construct an [aws.sdk.kotlin.services.gamelift.model.Ec2InstanceCounts] inside the given [block]
*/
public fun instanceCounts(block: aws.sdk.kotlin.services.gamelift.model.Ec2InstanceCounts.Builder.() -> kotlin.Unit) {
this.instanceCounts = aws.sdk.kotlin.services.gamelift.model.Ec2InstanceCounts.invoke(block)
}
internal fun correctErrors(): Builder {
return this
}
}
}
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