
commonMain.aws.sdk.kotlin.services.gamelift.model.Instance.kt Maven / Gradle / Ivy
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.model
import aws.smithy.kotlin.runtime.time.Instant
/**
* Represents a virtual computing instance that runs game server processes and hosts game sessions. In Amazon GameLift, one or more instances make up a managed EC2 fleet.
*/
public class Instance private constructor(builder: Builder) {
/**
* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example `"1469498468.057"`).
*/
public val creationTime: aws.smithy.kotlin.runtime.time.Instant? = builder.creationTime
/**
* The DNS identifier assigned to the instance that is running the game session. Values have the following format:
* + TLS-enabled fleets: `..amazongamelift.com`.
* + Non-TLS-enabled fleets: `ec2-.compute.amazonaws.com`. (See [Amazon Elastic Compute Cloud Instance IP Addressing](https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses).)
*
* When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
*/
public val dnsName: kotlin.String? = builder.dnsName
/**
* The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is `arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
*/
public val fleetArn: kotlin.String? = builder.fleetArn
/**
* A unique identifier for the fleet that the instance belongs to.
*/
public val fleetId: kotlin.String? = builder.fleetId
/**
* A unique identifier for the instance.
*/
public val instanceId: kotlin.String? = builder.instanceId
/**
* IP address that is assigned to the instance.
*/
public val ipAddress: kotlin.String? = builder.ipAddress
/**
* The fleet location of the instance, expressed as an Amazon Web Services Region code, such as `us-west-2`.
*/
public val location: kotlin.String? = builder.location
/**
* Operating system that is running on this EC2 instance.
*/
public val operatingSystem: aws.sdk.kotlin.services.gamelift.model.OperatingSystem? = builder.operatingSystem
/**
* Current status of the instance. Possible statuses include the following:
* + **PENDING** -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.
* + **ACTIVE** -- The instance has been successfully created and at least one server process has successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions.
* + **TERMINATING** -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.
*/
public val status: aws.sdk.kotlin.services.gamelift.model.InstanceStatus? = builder.status
/**
* EC2 instance type that defines the computing resources of this instance.
*/
public val type: aws.sdk.kotlin.services.gamelift.model.Ec2InstanceType? = builder.type
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.Instance = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("Instance(")
append("creationTime=$creationTime,")
append("dnsName=$dnsName,")
append("fleetArn=$fleetArn,")
append("fleetId=$fleetId,")
append("instanceId=$instanceId,")
append("ipAddress=*** Sensitive Data Redacted ***,")
append("location=$location,")
append("operatingSystem=$operatingSystem,")
append("status=$status,")
append("type=$type")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = creationTime?.hashCode() ?: 0
result = 31 * result + (dnsName?.hashCode() ?: 0)
result = 31 * result + (fleetArn?.hashCode() ?: 0)
result = 31 * result + (fleetId?.hashCode() ?: 0)
result = 31 * result + (instanceId?.hashCode() ?: 0)
result = 31 * result + (ipAddress?.hashCode() ?: 0)
result = 31 * result + (location?.hashCode() ?: 0)
result = 31 * result + (operatingSystem?.hashCode() ?: 0)
result = 31 * result + (status?.hashCode() ?: 0)
result = 31 * result + (type?.hashCode() ?: 0)
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as Instance
if (creationTime != other.creationTime) return false
if (dnsName != other.dnsName) return false
if (fleetArn != other.fleetArn) return false
if (fleetId != other.fleetId) return false
if (instanceId != other.instanceId) return false
if (ipAddress != other.ipAddress) return false
if (location != other.location) return false
if (operatingSystem != other.operatingSystem) return false
if (status != other.status) return false
if (type != other.type) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.Instance = Builder(this).apply(block).build()
public class Builder {
/**
* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example `"1469498468.057"`).
*/
public var creationTime: aws.smithy.kotlin.runtime.time.Instant? = null
/**
* The DNS identifier assigned to the instance that is running the game session. Values have the following format:
* + TLS-enabled fleets: `..amazongamelift.com`.
* + Non-TLS-enabled fleets: `ec2-.compute.amazonaws.com`. (See [Amazon Elastic Compute Cloud Instance IP Addressing](https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses).)
*
* When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
*/
public var dnsName: kotlin.String? = null
/**
* The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is `arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
*/
public var fleetArn: kotlin.String? = null
/**
* A unique identifier for the fleet that the instance belongs to.
*/
public var fleetId: kotlin.String? = null
/**
* A unique identifier for the instance.
*/
public var instanceId: kotlin.String? = null
/**
* IP address that is assigned to the instance.
*/
public var ipAddress: kotlin.String? = null
/**
* The fleet location of the instance, expressed as an Amazon Web Services Region code, such as `us-west-2`.
*/
public var location: kotlin.String? = null
/**
* Operating system that is running on this EC2 instance.
*/
public var operatingSystem: aws.sdk.kotlin.services.gamelift.model.OperatingSystem? = null
/**
* Current status of the instance. Possible statuses include the following:
* + **PENDING** -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.
* + **ACTIVE** -- The instance has been successfully created and at least one server process has successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions.
* + **TERMINATING** -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.
*/
public var status: aws.sdk.kotlin.services.gamelift.model.InstanceStatus? = null
/**
* EC2 instance type that defines the computing resources of this instance.
*/
public var type: aws.sdk.kotlin.services.gamelift.model.Ec2InstanceType? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.gamelift.model.Instance) : this() {
this.creationTime = x.creationTime
this.dnsName = x.dnsName
this.fleetArn = x.fleetArn
this.fleetId = x.fleetId
this.instanceId = x.instanceId
this.ipAddress = x.ipAddress
this.location = x.location
this.operatingSystem = x.operatingSystem
this.status = x.status
this.type = x.type
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.gamelift.model.Instance = Instance(this)
internal fun correctErrors(): Builder {
return this
}
}
}
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