
commonMain.aws.sdk.kotlin.services.gamelift.model.InstanceAccess.kt Maven / Gradle / Ivy
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.model
/**
* Information and credentials that you can use to remotely connect to an instance in an EC2 managed fleet. This data type is returned in response to a call to GetInstanceAccess.
*/
public class InstanceAccess private constructor(builder: Builder) {
/**
* Security credentials that are required to access the instance.
*/
public val credentials: aws.sdk.kotlin.services.gamelift.model.InstanceCredentials? = builder.credentials
/**
* A unique identifier for the fleet containing the instance to be accessed.
*/
public val fleetId: kotlin.String? = builder.fleetId
/**
* A unique identifier for the instance to be accessed.
*/
public val instanceId: kotlin.String? = builder.instanceId
/**
* IP address assigned to the instance.
*/
public val ipAddress: kotlin.String? = builder.ipAddress
/**
* Operating system that is running on the instance.
*/
public val operatingSystem: aws.sdk.kotlin.services.gamelift.model.OperatingSystem? = builder.operatingSystem
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.InstanceAccess = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("InstanceAccess(")
append("credentials=*** Sensitive Data Redacted ***,")
append("fleetId=$fleetId,")
append("instanceId=$instanceId,")
append("ipAddress=*** Sensitive Data Redacted ***,")
append("operatingSystem=$operatingSystem")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = credentials?.hashCode() ?: 0
result = 31 * result + (fleetId?.hashCode() ?: 0)
result = 31 * result + (instanceId?.hashCode() ?: 0)
result = 31 * result + (ipAddress?.hashCode() ?: 0)
result = 31 * result + (operatingSystem?.hashCode() ?: 0)
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as InstanceAccess
if (credentials != other.credentials) return false
if (fleetId != other.fleetId) return false
if (instanceId != other.instanceId) return false
if (ipAddress != other.ipAddress) return false
if (operatingSystem != other.operatingSystem) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.InstanceAccess = Builder(this).apply(block).build()
public class Builder {
/**
* Security credentials that are required to access the instance.
*/
public var credentials: aws.sdk.kotlin.services.gamelift.model.InstanceCredentials? = null
/**
* A unique identifier for the fleet containing the instance to be accessed.
*/
public var fleetId: kotlin.String? = null
/**
* A unique identifier for the instance to be accessed.
*/
public var instanceId: kotlin.String? = null
/**
* IP address assigned to the instance.
*/
public var ipAddress: kotlin.String? = null
/**
* Operating system that is running on the instance.
*/
public var operatingSystem: aws.sdk.kotlin.services.gamelift.model.OperatingSystem? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.gamelift.model.InstanceAccess) : this() {
this.credentials = x.credentials
this.fleetId = x.fleetId
this.instanceId = x.instanceId
this.ipAddress = x.ipAddress
this.operatingSystem = x.operatingSystem
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.gamelift.model.InstanceAccess = InstanceAccess(this)
/**
* construct an [aws.sdk.kotlin.services.gamelift.model.InstanceCredentials] inside the given [block]
*/
public fun credentials(block: aws.sdk.kotlin.services.gamelift.model.InstanceCredentials.Builder.() -> kotlin.Unit) {
this.credentials = aws.sdk.kotlin.services.gamelift.model.InstanceCredentials.invoke(block)
}
internal fun correctErrors(): Builder {
return this
}
}
}
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