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commonMain.aws.sdk.kotlin.services.gamelift.model.LaunchTemplateSpecification.kt Maven / Gradle / Ivy

// Code generated by smithy-kotlin-codegen. DO NOT EDIT!

package aws.sdk.kotlin.services.gamelift.model



/**
 * **This data type is used with the Amazon GameLift FleetIQ and game server groups.**
 *
 * An Amazon Elastic Compute Cloud launch template that contains configuration settings and game server code to be deployed to all instances in a game server group. The launch template is specified when creating a new game server group.
 */
public class LaunchTemplateSpecification private constructor(builder: Builder) {
    /**
     * A unique identifier for an existing Amazon EC2 launch template.
     */
    public val launchTemplateId: kotlin.String? = builder.launchTemplateId
    /**
     * A readable identifier for an existing Amazon EC2 launch template.
     */
    public val launchTemplateName: kotlin.String? = builder.launchTemplateName
    /**
     * The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.
     */
    public val version: kotlin.String? = builder.version

    public companion object {
        public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.LaunchTemplateSpecification = Builder().apply(block).build()
    }

    override fun toString(): kotlin.String = buildString {
        append("LaunchTemplateSpecification(")
        append("launchTemplateId=$launchTemplateId,")
        append("launchTemplateName=$launchTemplateName,")
        append("version=$version")
        append(")")
    }

    override fun hashCode(): kotlin.Int {
        var result = launchTemplateId?.hashCode() ?: 0
        result = 31 * result + (launchTemplateName?.hashCode() ?: 0)
        result = 31 * result + (version?.hashCode() ?: 0)
        return result
    }

    override fun equals(other: kotlin.Any?): kotlin.Boolean {
        if (this === other) return true
        if (other == null || this::class != other::class) return false

        other as LaunchTemplateSpecification

        if (launchTemplateId != other.launchTemplateId) return false
        if (launchTemplateName != other.launchTemplateName) return false
        if (version != other.version) return false

        return true
    }

    public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.LaunchTemplateSpecification = Builder(this).apply(block).build()

    public class Builder {
        /**
         * A unique identifier for an existing Amazon EC2 launch template.
         */
        public var launchTemplateId: kotlin.String? = null
        /**
         * A readable identifier for an existing Amazon EC2 launch template.
         */
        public var launchTemplateName: kotlin.String? = null
        /**
         * The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.
         */
        public var version: kotlin.String? = null

        @PublishedApi
        internal constructor()
        @PublishedApi
        internal constructor(x: aws.sdk.kotlin.services.gamelift.model.LaunchTemplateSpecification) : this() {
            this.launchTemplateId = x.launchTemplateId
            this.launchTemplateName = x.launchTemplateName
            this.version = x.version
        }

        @PublishedApi
        internal fun build(): aws.sdk.kotlin.services.gamelift.model.LaunchTemplateSpecification = LaunchTemplateSpecification(this)

        internal fun correctErrors(): Builder {
            return this
        }
    }
}




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