
commonMain.aws.sdk.kotlin.services.gamelift.model.LocationState.kt Maven / Gradle / Ivy
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.model
/**
* A fleet location and its life-cycle state. A location state object might be used to describe a fleet's remote location or home Region. Life-cycle state tracks the progress of launching the first instance in a new location and preparing it for game hosting, and then removing all instances and deleting the location from the fleet.
* + **NEW** -- A new fleet location has been defined and desired instances is set to 1.
* + **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift is setting up the new fleet location, creating new instances with the game build or Realtime script and starting server processes.
* + **ACTIVE** -- Hosts can now accept game sessions.
* + **ERROR** -- An error occurred when downloading, validating, building, or activating the fleet location.
* + **DELETING** -- Hosts are responding to a delete fleet location request.
* + **TERMINATED** -- The fleet location no longer exists.
* + **NOT_FOUND** -- The fleet location was not found. This could be because the custom location was removed or not created.
*/
public class LocationState private constructor(builder: Builder) {
/**
* The fleet location, expressed as an Amazon Web Services Region code such as `us-west-2`.
*/
public val location: kotlin.String? = builder.location
/**
* The life-cycle status of a fleet location.
*/
public val status: aws.sdk.kotlin.services.gamelift.model.FleetStatus? = builder.status
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.LocationState = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("LocationState(")
append("location=$location,")
append("status=$status")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = location?.hashCode() ?: 0
result = 31 * result + (status?.hashCode() ?: 0)
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as LocationState
if (location != other.location) return false
if (status != other.status) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.LocationState = Builder(this).apply(block).build()
public class Builder {
/**
* The fleet location, expressed as an Amazon Web Services Region code such as `us-west-2`.
*/
public var location: kotlin.String? = null
/**
* The life-cycle status of a fleet location.
*/
public var status: aws.sdk.kotlin.services.gamelift.model.FleetStatus? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.gamelift.model.LocationState) : this() {
this.location = x.location
this.status = x.status
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.gamelift.model.LocationState = LocationState(this)
internal fun correctErrors(): Builder {
return this
}
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy