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commonMain.aws.sdk.kotlin.services.gamelift.model.PlayerLatency.kt Maven / Gradle / Ivy

// Code generated by smithy-kotlin-codegen. DO NOT EDIT!

package aws.sdk.kotlin.services.gamelift.model



/**
 * Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.
 */
public class PlayerLatency private constructor(builder: Builder) {
    /**
     * Amount of time that represents the time lag experienced by the player when connected to the specified Region.
     */
    public val latencyInMilliseconds: kotlin.Float? = builder.latencyInMilliseconds
    /**
     * A unique identifier for a player associated with the latency data.
     */
    public val playerId: kotlin.String? = builder.playerId
    /**
     * Name of the Region that is associated with the latency value.
     */
    public val regionIdentifier: kotlin.String? = builder.regionIdentifier

    public companion object {
        public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.PlayerLatency = Builder().apply(block).build()
    }

    override fun toString(): kotlin.String = buildString {
        append("PlayerLatency(")
        append("latencyInMilliseconds=$latencyInMilliseconds,")
        append("playerId=*** Sensitive Data Redacted ***,")
        append("regionIdentifier=$regionIdentifier")
        append(")")
    }

    override fun hashCode(): kotlin.Int {
        var result = latencyInMilliseconds?.hashCode() ?: 0
        result = 31 * result + (playerId?.hashCode() ?: 0)
        result = 31 * result + (regionIdentifier?.hashCode() ?: 0)
        return result
    }

    override fun equals(other: kotlin.Any?): kotlin.Boolean {
        if (this === other) return true
        if (other == null || this::class != other::class) return false

        other as PlayerLatency

        if (latencyInMilliseconds != other.latencyInMilliseconds) return false
        if (playerId != other.playerId) return false
        if (regionIdentifier != other.regionIdentifier) return false

        return true
    }

    public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.PlayerLatency = Builder(this).apply(block).build()

    public class Builder {
        /**
         * Amount of time that represents the time lag experienced by the player when connected to the specified Region.
         */
        public var latencyInMilliseconds: kotlin.Float? = null
        /**
         * A unique identifier for a player associated with the latency data.
         */
        public var playerId: kotlin.String? = null
        /**
         * Name of the Region that is associated with the latency value.
         */
        public var regionIdentifier: kotlin.String? = null

        @PublishedApi
        internal constructor()
        @PublishedApi
        internal constructor(x: aws.sdk.kotlin.services.gamelift.model.PlayerLatency) : this() {
            this.latencyInMilliseconds = x.latencyInMilliseconds
            this.playerId = x.playerId
            this.regionIdentifier = x.regionIdentifier
        }

        @PublishedApi
        internal fun build(): aws.sdk.kotlin.services.gamelift.model.PlayerLatency = PlayerLatency(this)

        internal fun correctErrors(): Builder {
            return this
        }
    }
}




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