
commonMain.aws.sdk.kotlin.services.gamelift.model.PutScalingPolicyRequest.kt Maven / Gradle / Ivy
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.model
public class PutScalingPolicyRequest private constructor(builder: Builder) {
/**
* Comparison operator to use when measuring the metric against the threshold value.
*/
public val comparisonOperator: aws.sdk.kotlin.services.gamelift.model.ComparisonOperatorType? = builder.comparisonOperator
/**
* Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
*/
public val evaluationPeriods: kotlin.Int? = builder.evaluationPeriods
/**
* A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
*/
public val fleetId: kotlin.String? = builder.fleetId
/**
* Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see [Monitor Amazon GameLift with Amazon CloudWatch](https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html).
* + **ActivatingGameSessions** -- Game sessions in the process of being created.
* + **ActiveGameSessions** -- Game sessions that are currently running.
* + **ActiveInstances** -- Fleet instances that are currently running at least one game session.
* + **AvailableGameSessions** -- Additional game sessions that fleet could host simultaneously, given current capacity.
* + **AvailablePlayerSessions** -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
* + **CurrentPlayerSessions** -- Player slots in active game sessions that are being used by a player or are reserved for a player.
* + **IdleInstances** -- Active instances that are currently hosting zero game sessions.
* + **PercentAvailableGameSessions** -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
* + **PercentIdleInstances** -- Percentage of the total number of active instances that are hosting zero game sessions.
* + **QueueDepth** -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
* + **WaitTime** -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
*/
public val metricName: aws.sdk.kotlin.services.gamelift.model.MetricName? = builder.metricName
/**
* A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
*/
public val name: kotlin.String? = builder.name
/**
* The type of scaling policy to create. For a target-based policy, set the parameter *MetricName* to 'PercentAvailableGameSessions' and specify a *TargetConfiguration*. For a rule-based policy set the following parameters: *MetricName*, *ComparisonOperator*, *Threshold*, *EvaluationPeriods*, *ScalingAdjustmentType*, and *ScalingAdjustment*.
*/
public val policyType: aws.sdk.kotlin.services.gamelift.model.PolicyType? = builder.policyType
/**
* Amount of adjustment to make, based on the scaling adjustment type.
*/
public val scalingAdjustment: kotlin.Int? = builder.scalingAdjustment
/**
* The type of adjustment to make to a fleet's instance count:
* + **ChangeInCapacity** -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
* + **ExactCapacity** -- set the instance count to the scaling adjustment value.
* + **PercentChangeInCapacity** -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.
*/
public val scalingAdjustmentType: aws.sdk.kotlin.services.gamelift.model.ScalingAdjustmentType? = builder.scalingAdjustmentType
/**
* An object that contains settings for a target-based scaling policy.
*/
public val targetConfiguration: aws.sdk.kotlin.services.gamelift.model.TargetConfiguration? = builder.targetConfiguration
/**
* Metric value used to trigger a scaling event.
*/
public val threshold: kotlin.Double? = builder.threshold
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.PutScalingPolicyRequest = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("PutScalingPolicyRequest(")
append("comparisonOperator=$comparisonOperator,")
append("evaluationPeriods=$evaluationPeriods,")
append("fleetId=$fleetId,")
append("metricName=$metricName,")
append("name=$name,")
append("policyType=$policyType,")
append("scalingAdjustment=$scalingAdjustment,")
append("scalingAdjustmentType=$scalingAdjustmentType,")
append("targetConfiguration=$targetConfiguration,")
append("threshold=$threshold")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = comparisonOperator?.hashCode() ?: 0
result = 31 * result + (evaluationPeriods ?: 0)
result = 31 * result + (fleetId?.hashCode() ?: 0)
result = 31 * result + (metricName?.hashCode() ?: 0)
result = 31 * result + (name?.hashCode() ?: 0)
result = 31 * result + (policyType?.hashCode() ?: 0)
result = 31 * result + (scalingAdjustment ?: 0)
result = 31 * result + (scalingAdjustmentType?.hashCode() ?: 0)
result = 31 * result + (targetConfiguration?.hashCode() ?: 0)
result = 31 * result + (threshold?.hashCode() ?: 0)
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as PutScalingPolicyRequest
if (comparisonOperator != other.comparisonOperator) return false
if (evaluationPeriods != other.evaluationPeriods) return false
if (fleetId != other.fleetId) return false
if (metricName != other.metricName) return false
if (name != other.name) return false
if (policyType != other.policyType) return false
if (scalingAdjustment != other.scalingAdjustment) return false
if (scalingAdjustmentType != other.scalingAdjustmentType) return false
if (targetConfiguration != other.targetConfiguration) return false
if (threshold != other.threshold) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.PutScalingPolicyRequest = Builder(this).apply(block).build()
public class Builder {
/**
* Comparison operator to use when measuring the metric against the threshold value.
*/
public var comparisonOperator: aws.sdk.kotlin.services.gamelift.model.ComparisonOperatorType? = null
/**
* Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
*/
public var evaluationPeriods: kotlin.Int? = null
/**
* A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
*/
public var fleetId: kotlin.String? = null
/**
* Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see [Monitor Amazon GameLift with Amazon CloudWatch](https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html).
* + **ActivatingGameSessions** -- Game sessions in the process of being created.
* + **ActiveGameSessions** -- Game sessions that are currently running.
* + **ActiveInstances** -- Fleet instances that are currently running at least one game session.
* + **AvailableGameSessions** -- Additional game sessions that fleet could host simultaneously, given current capacity.
* + **AvailablePlayerSessions** -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
* + **CurrentPlayerSessions** -- Player slots in active game sessions that are being used by a player or are reserved for a player.
* + **IdleInstances** -- Active instances that are currently hosting zero game sessions.
* + **PercentAvailableGameSessions** -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
* + **PercentIdleInstances** -- Percentage of the total number of active instances that are hosting zero game sessions.
* + **QueueDepth** -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
* + **WaitTime** -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
*/
public var metricName: aws.sdk.kotlin.services.gamelift.model.MetricName? = null
/**
* A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
*/
public var name: kotlin.String? = null
/**
* The type of scaling policy to create. For a target-based policy, set the parameter *MetricName* to 'PercentAvailableGameSessions' and specify a *TargetConfiguration*. For a rule-based policy set the following parameters: *MetricName*, *ComparisonOperator*, *Threshold*, *EvaluationPeriods*, *ScalingAdjustmentType*, and *ScalingAdjustment*.
*/
public var policyType: aws.sdk.kotlin.services.gamelift.model.PolicyType? = null
/**
* Amount of adjustment to make, based on the scaling adjustment type.
*/
public var scalingAdjustment: kotlin.Int? = null
/**
* The type of adjustment to make to a fleet's instance count:
* + **ChangeInCapacity** -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
* + **ExactCapacity** -- set the instance count to the scaling adjustment value.
* + **PercentChangeInCapacity** -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.
*/
public var scalingAdjustmentType: aws.sdk.kotlin.services.gamelift.model.ScalingAdjustmentType? = null
/**
* An object that contains settings for a target-based scaling policy.
*/
public var targetConfiguration: aws.sdk.kotlin.services.gamelift.model.TargetConfiguration? = null
/**
* Metric value used to trigger a scaling event.
*/
public var threshold: kotlin.Double? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.gamelift.model.PutScalingPolicyRequest) : this() {
this.comparisonOperator = x.comparisonOperator
this.evaluationPeriods = x.evaluationPeriods
this.fleetId = x.fleetId
this.metricName = x.metricName
this.name = x.name
this.policyType = x.policyType
this.scalingAdjustment = x.scalingAdjustment
this.scalingAdjustmentType = x.scalingAdjustmentType
this.targetConfiguration = x.targetConfiguration
this.threshold = x.threshold
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.gamelift.model.PutScalingPolicyRequest = PutScalingPolicyRequest(this)
/**
* construct an [aws.sdk.kotlin.services.gamelift.model.TargetConfiguration] inside the given [block]
*/
public fun targetConfiguration(block: aws.sdk.kotlin.services.gamelift.model.TargetConfiguration.Builder.() -> kotlin.Unit) {
this.targetConfiguration = aws.sdk.kotlin.services.gamelift.model.TargetConfiguration.invoke(block)
}
internal fun correctErrors(): Builder {
return this
}
}
}
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