
commonMain.aws.sdk.kotlin.services.gamelift.serde.StartGameSessionPlacementOperationSerializer.kt Maven / Gradle / Ivy
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.serde
import aws.sdk.kotlin.services.gamelift.model.DesiredPlayerSession
import aws.sdk.kotlin.services.gamelift.model.GameProperty
import aws.sdk.kotlin.services.gamelift.model.PlayerLatency
import aws.sdk.kotlin.services.gamelift.model.StartGameSessionPlacementRequest
import aws.smithy.kotlin.runtime.http.HttpBody
import aws.smithy.kotlin.runtime.http.HttpMethod
import aws.smithy.kotlin.runtime.http.operation.HttpSerialize
import aws.smithy.kotlin.runtime.http.request.HttpRequestBuilder
import aws.smithy.kotlin.runtime.http.request.url
import aws.smithy.kotlin.runtime.operation.ExecutionContext
import aws.smithy.kotlin.runtime.serde.SdkFieldDescriptor
import aws.smithy.kotlin.runtime.serde.SdkObjectDescriptor
import aws.smithy.kotlin.runtime.serde.SerialKind
import aws.smithy.kotlin.runtime.serde.asSdkSerializable
import aws.smithy.kotlin.runtime.serde.deserializeList
import aws.smithy.kotlin.runtime.serde.deserializeMap
import aws.smithy.kotlin.runtime.serde.deserializeStruct
import aws.smithy.kotlin.runtime.serde.field
import aws.smithy.kotlin.runtime.serde.json.JsonDeserializer
import aws.smithy.kotlin.runtime.serde.json.JsonSerialName
import aws.smithy.kotlin.runtime.serde.json.JsonSerializer
import aws.smithy.kotlin.runtime.serde.serializeList
import aws.smithy.kotlin.runtime.serde.serializeMap
import aws.smithy.kotlin.runtime.serde.serializeStruct
internal class StartGameSessionPlacementOperationSerializer: HttpSerialize {
override suspend fun serialize(context: ExecutionContext, input: StartGameSessionPlacementRequest): HttpRequestBuilder {
val builder = HttpRequestBuilder()
builder.method = HttpMethod.POST
builder.url {
path.encoded = "/"
}
val payload = serializeStartGameSessionPlacementOperationBody(context, input)
builder.body = HttpBody.fromBytes(payload)
if (builder.body !is HttpBody.Empty) {
builder.headers.setMissing("Content-Type", "application/x-amz-json-1.1")
}
return builder
}
}
private fun serializeStartGameSessionPlacementOperationBody(context: ExecutionContext, input: StartGameSessionPlacementRequest): ByteArray {
val serializer = JsonSerializer()
val DESIREDPLAYERSESSIONS_DESCRIPTOR = SdkFieldDescriptor(SerialKind.List, JsonSerialName("DesiredPlayerSessions"))
val GAMEPROPERTIES_DESCRIPTOR = SdkFieldDescriptor(SerialKind.List, JsonSerialName("GameProperties"))
val GAMESESSIONDATA_DESCRIPTOR = SdkFieldDescriptor(SerialKind.String, JsonSerialName("GameSessionData"))
val GAMESESSIONNAME_DESCRIPTOR = SdkFieldDescriptor(SerialKind.String, JsonSerialName("GameSessionName"))
val GAMESESSIONQUEUENAME_DESCRIPTOR = SdkFieldDescriptor(SerialKind.String, JsonSerialName("GameSessionQueueName"))
val MAXIMUMPLAYERSESSIONCOUNT_DESCRIPTOR = SdkFieldDescriptor(SerialKind.Integer, JsonSerialName("MaximumPlayerSessionCount"))
val PLACEMENTID_DESCRIPTOR = SdkFieldDescriptor(SerialKind.String, JsonSerialName("PlacementId"))
val PLAYERLATENCIES_DESCRIPTOR = SdkFieldDescriptor(SerialKind.List, JsonSerialName("PlayerLatencies"))
val OBJ_DESCRIPTOR = SdkObjectDescriptor.build {
field(DESIREDPLAYERSESSIONS_DESCRIPTOR)
field(GAMEPROPERTIES_DESCRIPTOR)
field(GAMESESSIONDATA_DESCRIPTOR)
field(GAMESESSIONNAME_DESCRIPTOR)
field(GAMESESSIONQUEUENAME_DESCRIPTOR)
field(MAXIMUMPLAYERSESSIONCOUNT_DESCRIPTOR)
field(PLACEMENTID_DESCRIPTOR)
field(PLAYERLATENCIES_DESCRIPTOR)
}
serializer.serializeStruct(OBJ_DESCRIPTOR) {
if (input.desiredPlayerSessions != null) {
listField(DESIREDPLAYERSESSIONS_DESCRIPTOR) {
for (el0 in input.desiredPlayerSessions) {
serializeSdkSerializable(asSdkSerializable(el0, ::serializeDesiredPlayerSessionDocument))
}
}
}
if (input.gameProperties != null) {
listField(GAMEPROPERTIES_DESCRIPTOR) {
for (el0 in input.gameProperties) {
serializeSdkSerializable(asSdkSerializable(el0, ::serializeGamePropertyDocument))
}
}
}
input.gameSessionData?.let { field(GAMESESSIONDATA_DESCRIPTOR, it) }
input.gameSessionName?.let { field(GAMESESSIONNAME_DESCRIPTOR, it) }
input.gameSessionQueueName?.let { field(GAMESESSIONQUEUENAME_DESCRIPTOR, it) }
input.maximumPlayerSessionCount?.let { field(MAXIMUMPLAYERSESSIONCOUNT_DESCRIPTOR, it) }
input.placementId?.let { field(PLACEMENTID_DESCRIPTOR, it) }
if (input.playerLatencies != null) {
listField(PLAYERLATENCIES_DESCRIPTOR) {
for (el0 in input.playerLatencies) {
serializeSdkSerializable(asSdkSerializable(el0, ::serializePlayerLatencyDocument))
}
}
}
}
return serializer.toByteArray()
}
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