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The AWS SDK for Kotlin client for GameLift
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.model
import aws.smithy.kotlin.runtime.SdkDsl
public class CreateBuildResponse private constructor(builder: Builder) {
/**
* The newly created build resource, including a unique build IDs and status.
*/
public val build: aws.sdk.kotlin.services.gamelift.model.Build? = builder.build
/**
* Amazon S3 location for your game build file, including bucket name and key.
*/
public val storageLocation: aws.sdk.kotlin.services.gamelift.model.S3Location? = builder.storageLocation
/**
* This element is returned only when the operation is called without a storage location. It contains credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these credentials, call [RequestUploadCredentials](https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html).
*/
public val uploadCredentials: aws.sdk.kotlin.services.gamelift.model.AwsCredentials? = builder.uploadCredentials
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.CreateBuildResponse = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("CreateBuildResponse(")
append("build=$build,")
append("storageLocation=$storageLocation,")
append("uploadCredentials=*** Sensitive Data Redacted ***")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = build?.hashCode() ?: 0
result = 31 * result + (storageLocation?.hashCode() ?: 0)
result = 31 * result + (uploadCredentials?.hashCode() ?: 0)
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as CreateBuildResponse
if (build != other.build) return false
if (storageLocation != other.storageLocation) return false
if (uploadCredentials != other.uploadCredentials) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.CreateBuildResponse = Builder(this).apply(block).build()
@SdkDsl
public class Builder {
/**
* The newly created build resource, including a unique build IDs and status.
*/
public var build: aws.sdk.kotlin.services.gamelift.model.Build? = null
/**
* Amazon S3 location for your game build file, including bucket name and key.
*/
public var storageLocation: aws.sdk.kotlin.services.gamelift.model.S3Location? = null
/**
* This element is returned only when the operation is called without a storage location. It contains credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these credentials, call [RequestUploadCredentials](https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html).
*/
public var uploadCredentials: aws.sdk.kotlin.services.gamelift.model.AwsCredentials? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.gamelift.model.CreateBuildResponse) : this() {
this.build = x.build
this.storageLocation = x.storageLocation
this.uploadCredentials = x.uploadCredentials
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.gamelift.model.CreateBuildResponse = CreateBuildResponse(this)
/**
* construct an [aws.sdk.kotlin.services.gamelift.model.Build] inside the given [block]
*/
public fun build(block: aws.sdk.kotlin.services.gamelift.model.Build.Builder.() -> kotlin.Unit) {
this.build = aws.sdk.kotlin.services.gamelift.model.Build.invoke(block)
}
/**
* construct an [aws.sdk.kotlin.services.gamelift.model.S3Location] inside the given [block]
*/
public fun storageLocation(block: aws.sdk.kotlin.services.gamelift.model.S3Location.Builder.() -> kotlin.Unit) {
this.storageLocation = aws.sdk.kotlin.services.gamelift.model.S3Location.invoke(block)
}
/**
* construct an [aws.sdk.kotlin.services.gamelift.model.AwsCredentials] inside the given [block]
*/
public fun uploadCredentials(block: aws.sdk.kotlin.services.gamelift.model.AwsCredentials.Builder.() -> kotlin.Unit) {
this.uploadCredentials = aws.sdk.kotlin.services.gamelift.model.AwsCredentials.invoke(block)
}
internal fun correctErrors(): Builder {
return this
}
}
}
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