commonMain.aws.sdk.kotlin.services.gamelift.model.CreatePlayerSessionRequest.kt Maven / Gradle / Ivy
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.model
import aws.smithy.kotlin.runtime.SdkDsl
public class CreatePlayerSessionRequest private constructor(builder: Builder) {
/**
* A unique identifier for the game session to add a player to.
*/
public val gameSessionId: kotlin.String? = builder.gameSessionId
/**
* Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
*/
public val playerData: kotlin.String? = builder.playerData
/**
* A unique identifier for a player. Player IDs are developer-defined.
*/
public val playerId: kotlin.String? = builder.playerId
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.CreatePlayerSessionRequest = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("CreatePlayerSessionRequest(")
append("gameSessionId=$gameSessionId,")
append("playerData=$playerData,")
append("playerId=*** Sensitive Data Redacted ***")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = gameSessionId?.hashCode() ?: 0
result = 31 * result + (playerData?.hashCode() ?: 0)
result = 31 * result + (playerId?.hashCode() ?: 0)
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as CreatePlayerSessionRequest
if (gameSessionId != other.gameSessionId) return false
if (playerData != other.playerData) return false
if (playerId != other.playerId) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.CreatePlayerSessionRequest = Builder(this).apply(block).build()
@SdkDsl
public class Builder {
/**
* A unique identifier for the game session to add a player to.
*/
public var gameSessionId: kotlin.String? = null
/**
* Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
*/
public var playerData: kotlin.String? = null
/**
* A unique identifier for a player. Player IDs are developer-defined.
*/
public var playerId: kotlin.String? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.gamelift.model.CreatePlayerSessionRequest) : this() {
this.gameSessionId = x.gameSessionId
this.playerData = x.playerData
this.playerId = x.playerId
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.gamelift.model.CreatePlayerSessionRequest = CreatePlayerSessionRequest(this)
internal fun correctErrors(): Builder {
return this
}
}
}
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