commonMain.aws.sdk.kotlin.services.gamelift.model.CreatePlayerSessionResponse.kt Maven / Gradle / Ivy
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The AWS SDK for Kotlin client for GameLift
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.model
import aws.smithy.kotlin.runtime.SdkDsl
public class CreatePlayerSessionResponse private constructor(builder: Builder) {
/**
* Object that describes the newly created player session record.
*/
public val playerSession: aws.sdk.kotlin.services.gamelift.model.PlayerSession? = builder.playerSession
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.CreatePlayerSessionResponse = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("CreatePlayerSessionResponse(")
append("playerSession=$playerSession")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = playerSession?.hashCode() ?: 0
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as CreatePlayerSessionResponse
if (playerSession != other.playerSession) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.CreatePlayerSessionResponse = Builder(this).apply(block).build()
@SdkDsl
public class Builder {
/**
* Object that describes the newly created player session record.
*/
public var playerSession: aws.sdk.kotlin.services.gamelift.model.PlayerSession? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.gamelift.model.CreatePlayerSessionResponse) : this() {
this.playerSession = x.playerSession
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.gamelift.model.CreatePlayerSessionResponse = CreatePlayerSessionResponse(this)
/**
* construct an [aws.sdk.kotlin.services.gamelift.model.PlayerSession] inside the given [block]
*/
public fun playerSession(block: aws.sdk.kotlin.services.gamelift.model.PlayerSession.Builder.() -> kotlin.Unit) {
this.playerSession = aws.sdk.kotlin.services.gamelift.model.PlayerSession.invoke(block)
}
internal fun correctErrors(): Builder {
return this
}
}
}
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