commonMain.aws.sdk.kotlin.services.gamelift.model.CreatePlayerSessionsRequest.kt Maven / Gradle / Ivy
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The AWS SDK for Kotlin client for GameLift
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.model
import aws.smithy.kotlin.runtime.SdkDsl
public class CreatePlayerSessionsRequest private constructor(builder: Builder) {
/**
* A unique identifier for the game session to add players to.
*/
public val gameSessionId: kotlin.String? = builder.gameSessionId
/**
* Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the `PlayerIds` parameter are ignored.
*/
public val playerDataMap: Map? = builder.playerDataMap
/**
* List of unique identifiers for the players to be added.
*/
public val playerIds: List? = builder.playerIds
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.CreatePlayerSessionsRequest = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("CreatePlayerSessionsRequest(")
append("gameSessionId=$gameSessionId,")
append("playerDataMap=$playerDataMap,")
append("playerIds=*** Sensitive Data Redacted ***")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = gameSessionId?.hashCode() ?: 0
result = 31 * result + (playerDataMap?.hashCode() ?: 0)
result = 31 * result + (playerIds?.hashCode() ?: 0)
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as CreatePlayerSessionsRequest
if (gameSessionId != other.gameSessionId) return false
if (playerDataMap != other.playerDataMap) return false
if (playerIds != other.playerIds) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.CreatePlayerSessionsRequest = Builder(this).apply(block).build()
@SdkDsl
public class Builder {
/**
* A unique identifier for the game session to add players to.
*/
public var gameSessionId: kotlin.String? = null
/**
* Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the `PlayerIds` parameter are ignored.
*/
public var playerDataMap: Map? = null
/**
* List of unique identifiers for the players to be added.
*/
public var playerIds: List? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.gamelift.model.CreatePlayerSessionsRequest) : this() {
this.gameSessionId = x.gameSessionId
this.playerDataMap = x.playerDataMap
this.playerIds = x.playerIds
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.gamelift.model.CreatePlayerSessionsRequest = CreatePlayerSessionsRequest(this)
internal fun correctErrors(): Builder {
return this
}
}
}
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