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// Code generated by smithy-kotlin-codegen. DO NOT EDIT!

package aws.sdk.kotlin.services.gamelift.model

import aws.smithy.kotlin.runtime.SdkDsl

/**
 * Current resource utilization statistics in a specified fleet or location. The location value might refer to a fleet's remote location or its home region.
 */
public class FleetUtilization private constructor(builder: Builder) {
    /**
     * The number of active game sessions that are currently being hosted across all instances in the fleet location.
     */
    public val activeGameSessionCount: kotlin.Int? = builder.activeGameSessionCount
    /**
     * The number of server processes in `ACTIVE` status that are currently running across all instances in the fleet location.
     */
    public val activeServerProcessCount: kotlin.Int? = builder.activeServerProcessCount
    /**
     * The number of active player sessions that are currently being hosted across all instances in the fleet location.
     */
    public val currentPlayerSessionCount: kotlin.Int? = builder.currentPlayerSessionCount
    /**
     * The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is `arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
     */
    public val fleetArn: kotlin.String? = builder.fleetArn
    /**
     * A unique identifier for the fleet associated with the location.
     */
    public val fleetId: kotlin.String? = builder.fleetId
    /**
     * The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such as `us-west-2`.
     */
    public val location: kotlin.String? = builder.location
    /**
     * The maximum number of players allowed across all game sessions that are currently being hosted across all instances in the fleet location.
     */
    public val maximumPlayerSessionCount: kotlin.Int? = builder.maximumPlayerSessionCount

    public companion object {
        public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.FleetUtilization = Builder().apply(block).build()
    }

    override fun toString(): kotlin.String = buildString {
        append("FleetUtilization(")
        append("activeGameSessionCount=$activeGameSessionCount,")
        append("activeServerProcessCount=$activeServerProcessCount,")
        append("currentPlayerSessionCount=$currentPlayerSessionCount,")
        append("fleetArn=$fleetArn,")
        append("fleetId=$fleetId,")
        append("location=$location,")
        append("maximumPlayerSessionCount=$maximumPlayerSessionCount")
        append(")")
    }

    override fun hashCode(): kotlin.Int {
        var result = activeGameSessionCount ?: 0
        result = 31 * result + (activeServerProcessCount ?: 0)
        result = 31 * result + (currentPlayerSessionCount ?: 0)
        result = 31 * result + (fleetArn?.hashCode() ?: 0)
        result = 31 * result + (fleetId?.hashCode() ?: 0)
        result = 31 * result + (location?.hashCode() ?: 0)
        result = 31 * result + (maximumPlayerSessionCount ?: 0)
        return result
    }

    override fun equals(other: kotlin.Any?): kotlin.Boolean {
        if (this === other) return true
        if (other == null || this::class != other::class) return false

        other as FleetUtilization

        if (activeGameSessionCount != other.activeGameSessionCount) return false
        if (activeServerProcessCount != other.activeServerProcessCount) return false
        if (currentPlayerSessionCount != other.currentPlayerSessionCount) return false
        if (fleetArn != other.fleetArn) return false
        if (fleetId != other.fleetId) return false
        if (location != other.location) return false
        if (maximumPlayerSessionCount != other.maximumPlayerSessionCount) return false

        return true
    }

    public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.FleetUtilization = Builder(this).apply(block).build()

    @SdkDsl
    public class Builder {
        /**
         * The number of active game sessions that are currently being hosted across all instances in the fleet location.
         */
        public var activeGameSessionCount: kotlin.Int? = null
        /**
         * The number of server processes in `ACTIVE` status that are currently running across all instances in the fleet location.
         */
        public var activeServerProcessCount: kotlin.Int? = null
        /**
         * The number of active player sessions that are currently being hosted across all instances in the fleet location.
         */
        public var currentPlayerSessionCount: kotlin.Int? = null
        /**
         * The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is `arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
         */
        public var fleetArn: kotlin.String? = null
        /**
         * A unique identifier for the fleet associated with the location.
         */
        public var fleetId: kotlin.String? = null
        /**
         * The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such as `us-west-2`.
         */
        public var location: kotlin.String? = null
        /**
         * The maximum number of players allowed across all game sessions that are currently being hosted across all instances in the fleet location.
         */
        public var maximumPlayerSessionCount: kotlin.Int? = null

        @PublishedApi
        internal constructor()
        @PublishedApi
        internal constructor(x: aws.sdk.kotlin.services.gamelift.model.FleetUtilization) : this() {
            this.activeGameSessionCount = x.activeGameSessionCount
            this.activeServerProcessCount = x.activeServerProcessCount
            this.currentPlayerSessionCount = x.currentPlayerSessionCount
            this.fleetArn = x.fleetArn
            this.fleetId = x.fleetId
            this.location = x.location
            this.maximumPlayerSessionCount = x.maximumPlayerSessionCount
        }

        @PublishedApi
        internal fun build(): aws.sdk.kotlin.services.gamelift.model.FleetUtilization = FleetUtilization(this)

        internal fun correctErrors(): Builder {
            return this
        }
    }
}




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