commonMain.aws.sdk.kotlin.services.gamelift.model.GameSessionCreationLimitPolicy.kt Maven / Gradle / Ivy
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.model
import aws.smithy.kotlin.runtime.SdkDsl
/**
* A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
*
* The policy is evaluated when a player tries to create a new game session. On receiving a `CreateGameSession` request, Amazon GameLift checks that the player (identified by `CreatorId`) has created fewer than game session limit in the specified time period.
*/
public class GameSessionCreationLimitPolicy private constructor(builder: Builder) {
/**
* A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
*
* The policy evaluates when a player tries to create a new game session. On receiving a `CreateGameSession` request, Amazon GameLift checks that the player (identified by `CreatorId`) has created fewer than game session limit in the specified time period.
*/
public val newGameSessionsPerCreator: kotlin.Int? = builder.newGameSessionsPerCreator
/**
* The time span used in evaluating the resource creation limit policy.
*/
public val policyPeriodInMinutes: kotlin.Int? = builder.policyPeriodInMinutes
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.GameSessionCreationLimitPolicy = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("GameSessionCreationLimitPolicy(")
append("newGameSessionsPerCreator=$newGameSessionsPerCreator,")
append("policyPeriodInMinutes=$policyPeriodInMinutes")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = newGameSessionsPerCreator ?: 0
result = 31 * result + (policyPeriodInMinutes ?: 0)
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as GameSessionCreationLimitPolicy
if (newGameSessionsPerCreator != other.newGameSessionsPerCreator) return false
if (policyPeriodInMinutes != other.policyPeriodInMinutes) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.GameSessionCreationLimitPolicy = Builder(this).apply(block).build()
@SdkDsl
public class Builder {
/**
* A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
*
* The policy evaluates when a player tries to create a new game session. On receiving a `CreateGameSession` request, Amazon GameLift checks that the player (identified by `CreatorId`) has created fewer than game session limit in the specified time period.
*/
public var newGameSessionsPerCreator: kotlin.Int? = null
/**
* The time span used in evaluating the resource creation limit policy.
*/
public var policyPeriodInMinutes: kotlin.Int? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.gamelift.model.GameSessionCreationLimitPolicy) : this() {
this.newGameSessionsPerCreator = x.newGameSessionsPerCreator
this.policyPeriodInMinutes = x.policyPeriodInMinutes
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.gamelift.model.GameSessionCreationLimitPolicy = GameSessionCreationLimitPolicy(this)
internal fun correctErrors(): Builder {
return this
}
}
}
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