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commonMain.aws.sdk.kotlin.services.gamelift.model.InstanceCredentials.kt Maven / Gradle / Ivy

// Code generated by smithy-kotlin-codegen. DO NOT EDIT!

package aws.sdk.kotlin.services.gamelift.model

import aws.smithy.kotlin.runtime.SdkDsl

/**
 * A set of credentials that allow remote access to an instance in an EC2 managed fleet. These credentials are returned in response to a call to GetInstanceAccess, which requests access for instances that are running game servers with the Amazon GameLift server SDK version 4.x or earlier.
 */
public class InstanceCredentials private constructor(builder: Builder) {
    /**
     * Secret string. For Windows instances, the secret is a password for use with Windows Remote Desktop. For Linux instances, it's a private key for use with SSH.
     */
    public val secret: kotlin.String? = builder.secret
    /**
     * A user name for logging in.
     */
    public val userName: kotlin.String? = builder.userName

    public companion object {
        public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.InstanceCredentials = Builder().apply(block).build()
    }

    override fun toString(): kotlin.String = buildString {
        append("InstanceCredentials(")
        append("*** Sensitive Data Redacted ***")
        append(")")
    }

    override fun hashCode(): kotlin.Int {
        var result = secret?.hashCode() ?: 0
        result = 31 * result + (userName?.hashCode() ?: 0)
        return result
    }

    override fun equals(other: kotlin.Any?): kotlin.Boolean {
        if (this === other) return true
        if (other == null || this::class != other::class) return false

        other as InstanceCredentials

        if (secret != other.secret) return false
        if (userName != other.userName) return false

        return true
    }

    public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.InstanceCredentials = Builder(this).apply(block).build()

    @SdkDsl
    public class Builder {
        /**
         * Secret string. For Windows instances, the secret is a password for use with Windows Remote Desktop. For Linux instances, it's a private key for use with SSH.
         */
        public var secret: kotlin.String? = null
        /**
         * A user name for logging in.
         */
        public var userName: kotlin.String? = null

        @PublishedApi
        internal constructor()
        @PublishedApi
        internal constructor(x: aws.sdk.kotlin.services.gamelift.model.InstanceCredentials) : this() {
            this.secret = x.secret
            this.userName = x.userName
        }

        @PublishedApi
        internal fun build(): aws.sdk.kotlin.services.gamelift.model.InstanceCredentials = InstanceCredentials(this)

        internal fun correctErrors(): Builder {
            return this
        }
    }
}




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