commonMain.aws.sdk.kotlin.services.gamelift.model.IpPermission.kt Maven / Gradle / Ivy
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.model
import aws.smithy.kotlin.runtime.SdkDsl
/**
* A range of IP addresses and port settings that allow inbound traffic to connect to processes on an instance in a fleet. Processes are assigned an IP address/port number combination, which must fall into the fleet's allowed ranges. For managed container fleets, the port settings must use the same port numbers as the fleet's connection ports.
*
* For Realtime Servers fleets, Amazon GameLift automatically opens two port ranges, one for TCP messaging and one for UDP.
*/
public class IpPermission private constructor(builder: Builder) {
/**
* A starting value for a range of allowed port numbers.
*
* For fleets using Linux builds, only ports `22` and `1026-60000` are valid.
*
* For fleets using Windows builds, only ports `1026-60000` are valid.
*/
public val fromPort: kotlin.Int? = builder.fromPort
/**
* A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "`000.000.000.000/[subnet mask]`" or optionally the shortened version "`0.0.0.0/[subnet mask]`".
*/
public val ipRange: kotlin.String? = builder.ipRange
/**
* The network communication protocol used by the fleet.
*/
public val protocol: aws.sdk.kotlin.services.gamelift.model.IpProtocol? = builder.protocol
/**
* An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be equal to or greater than `FromPort`.
*
* For fleets using Linux builds, only ports `22` and `1026-60000` are valid.
*
* For fleets using Windows builds, only ports `1026-60000` are valid.
*/
public val toPort: kotlin.Int? = builder.toPort
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.IpPermission = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("IpPermission(")
append("fromPort=*** Sensitive Data Redacted ***,")
append("ipRange=*** Sensitive Data Redacted ***,")
append("protocol=$protocol,")
append("toPort=*** Sensitive Data Redacted ***")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = fromPort ?: 0
result = 31 * result + (ipRange?.hashCode() ?: 0)
result = 31 * result + (protocol?.hashCode() ?: 0)
result = 31 * result + (toPort ?: 0)
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as IpPermission
if (fromPort != other.fromPort) return false
if (ipRange != other.ipRange) return false
if (protocol != other.protocol) return false
if (toPort != other.toPort) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.IpPermission = Builder(this).apply(block).build()
@SdkDsl
public class Builder {
/**
* A starting value for a range of allowed port numbers.
*
* For fleets using Linux builds, only ports `22` and `1026-60000` are valid.
*
* For fleets using Windows builds, only ports `1026-60000` are valid.
*/
public var fromPort: kotlin.Int? = null
/**
* A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "`000.000.000.000/[subnet mask]`" or optionally the shortened version "`0.0.0.0/[subnet mask]`".
*/
public var ipRange: kotlin.String? = null
/**
* The network communication protocol used by the fleet.
*/
public var protocol: aws.sdk.kotlin.services.gamelift.model.IpProtocol? = null
/**
* An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be equal to or greater than `FromPort`.
*
* For fleets using Linux builds, only ports `22` and `1026-60000` are valid.
*
* For fleets using Windows builds, only ports `1026-60000` are valid.
*/
public var toPort: kotlin.Int? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.gamelift.model.IpPermission) : this() {
this.fromPort = x.fromPort
this.ipRange = x.ipRange
this.protocol = x.protocol
this.toPort = x.toPort
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.gamelift.model.IpPermission = IpPermission(this)
internal fun correctErrors(): Builder {
return this
}
}
}
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