commonMain.aws.sdk.kotlin.services.gamelift.model.LocationAttributes.kt Maven / Gradle / Ivy
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.model
import aws.smithy.kotlin.runtime.SdkDsl
/**
* Details about a location in a multi-location fleet.
*/
public class LocationAttributes private constructor(builder: Builder) {
/**
* A fleet location and its current life-cycle state.
*/
public val locationState: aws.sdk.kotlin.services.gamelift.model.LocationState? = builder.locationState
/**
* A list of fleet actions that have been suspended in the fleet location.
*/
public val stoppedActions: List? = builder.stoppedActions
/**
* The status of fleet activity updates to the location. The status `PENDING_UPDATE` indicates that `StopFleetActions` or `StartFleetActions` has been requested but the update has not yet been completed for the location.
*/
public val updateStatus: aws.sdk.kotlin.services.gamelift.model.LocationUpdateStatus? = builder.updateStatus
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.LocationAttributes = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("LocationAttributes(")
append("locationState=$locationState,")
append("stoppedActions=$stoppedActions,")
append("updateStatus=$updateStatus")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = locationState?.hashCode() ?: 0
result = 31 * result + (stoppedActions?.hashCode() ?: 0)
result = 31 * result + (updateStatus?.hashCode() ?: 0)
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as LocationAttributes
if (locationState != other.locationState) return false
if (stoppedActions != other.stoppedActions) return false
if (updateStatus != other.updateStatus) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.LocationAttributes = Builder(this).apply(block).build()
@SdkDsl
public class Builder {
/**
* A fleet location and its current life-cycle state.
*/
public var locationState: aws.sdk.kotlin.services.gamelift.model.LocationState? = null
/**
* A list of fleet actions that have been suspended in the fleet location.
*/
public var stoppedActions: List? = null
/**
* The status of fleet activity updates to the location. The status `PENDING_UPDATE` indicates that `StopFleetActions` or `StartFleetActions` has been requested but the update has not yet been completed for the location.
*/
public var updateStatus: aws.sdk.kotlin.services.gamelift.model.LocationUpdateStatus? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.gamelift.model.LocationAttributes) : this() {
this.locationState = x.locationState
this.stoppedActions = x.stoppedActions
this.updateStatus = x.updateStatus
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.gamelift.model.LocationAttributes = LocationAttributes(this)
/**
* construct an [aws.sdk.kotlin.services.gamelift.model.LocationState] inside the given [block]
*/
public fun locationState(block: aws.sdk.kotlin.services.gamelift.model.LocationState.Builder.() -> kotlin.Unit) {
this.locationState = aws.sdk.kotlin.services.gamelift.model.LocationState.invoke(block)
}
internal fun correctErrors(): Builder {
return this
}
}
}
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