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commonMain.aws.sdk.kotlin.services.gamelift.model.LogConfiguration.kt Maven / Gradle / Ivy

// Code generated by smithy-kotlin-codegen. DO NOT EDIT!

package aws.sdk.kotlin.services.gamelift.model

import aws.smithy.kotlin.runtime.SdkDsl

/**
 * A method for collecting container logs for the fleet. Amazon GameLift saves all standard output for each container in logs, including game session logs. You can select from the following methods:
 */
public class LogConfiguration private constructor(builder: Builder) {
    /**
     * The type of log collection to use for a fleet.
     * + `CLOUDWATCH` -- (default value) Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.
     * + `S3` -- Store logs in an Amazon S3 bucket that you define.
     * + `NONE` -- Don't collect container logs.
     */
    public val logDestination: aws.sdk.kotlin.services.gamelift.model.LogDestination? = builder.logDestination
    /**
     * If log destination is `CLOUDWATCH`, logs are sent to the specified log group in Amazon CloudWatch.
     */
    public val logGroupArn: kotlin.String? = builder.logGroupArn
    /**
     * If log destination is `S3`, logs are sent to the specified Amazon S3 bucket name.
     */
    public val s3BucketName: kotlin.String? = builder.s3BucketName

    public companion object {
        public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.LogConfiguration = Builder().apply(block).build()
    }

    override fun toString(): kotlin.String = buildString {
        append("LogConfiguration(")
        append("logDestination=$logDestination,")
        append("logGroupArn=$logGroupArn,")
        append("s3BucketName=$s3BucketName")
        append(")")
    }

    override fun hashCode(): kotlin.Int {
        var result = logDestination?.hashCode() ?: 0
        result = 31 * result + (logGroupArn?.hashCode() ?: 0)
        result = 31 * result + (s3BucketName?.hashCode() ?: 0)
        return result
    }

    override fun equals(other: kotlin.Any?): kotlin.Boolean {
        if (this === other) return true
        if (other == null || this::class != other::class) return false

        other as LogConfiguration

        if (logDestination != other.logDestination) return false
        if (logGroupArn != other.logGroupArn) return false
        if (s3BucketName != other.s3BucketName) return false

        return true
    }

    public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.LogConfiguration = Builder(this).apply(block).build()

    @SdkDsl
    public class Builder {
        /**
         * The type of log collection to use for a fleet.
         * + `CLOUDWATCH` -- (default value) Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.
         * + `S3` -- Store logs in an Amazon S3 bucket that you define.
         * + `NONE` -- Don't collect container logs.
         */
        public var logDestination: aws.sdk.kotlin.services.gamelift.model.LogDestination? = null
        /**
         * If log destination is `CLOUDWATCH`, logs are sent to the specified log group in Amazon CloudWatch.
         */
        public var logGroupArn: kotlin.String? = null
        /**
         * If log destination is `S3`, logs are sent to the specified Amazon S3 bucket name.
         */
        public var s3BucketName: kotlin.String? = null

        @PublishedApi
        internal constructor()
        @PublishedApi
        internal constructor(x: aws.sdk.kotlin.services.gamelift.model.LogConfiguration) : this() {
            this.logDestination = x.logDestination
            this.logGroupArn = x.logGroupArn
            this.s3BucketName = x.s3BucketName
        }

        @PublishedApi
        internal fun build(): aws.sdk.kotlin.services.gamelift.model.LogConfiguration = LogConfiguration(this)

        internal fun correctErrors(): Builder {
            return this
        }
    }
}




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