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commonMain.aws.sdk.kotlin.services.gamelift.model.UpdateBuildRequest.kt Maven / Gradle / Ivy

// Code generated by smithy-kotlin-codegen. DO NOT EDIT!

package aws.sdk.kotlin.services.gamelift.model

import aws.smithy.kotlin.runtime.SdkDsl

public class UpdateBuildRequest private constructor(builder: Builder) {
    /**
     * A unique identifier for the build to update. You can use either the build ID or ARN value.
     */
    public val buildId: kotlin.String? = builder.buildId
    /**
     * A descriptive label that is associated with a build. Build names do not need to be unique.
     */
    public val name: kotlin.String? = builder.name
    /**
     * Version information that is associated with a build or script. Version strings do not need to be unique.
     */
    public val version: kotlin.String? = builder.version

    public companion object {
        public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.gamelift.model.UpdateBuildRequest = Builder().apply(block).build()
    }

    override fun toString(): kotlin.String = buildString {
        append("UpdateBuildRequest(")
        append("buildId=$buildId,")
        append("name=$name,")
        append("version=$version")
        append(")")
    }

    override fun hashCode(): kotlin.Int {
        var result = buildId?.hashCode() ?: 0
        result = 31 * result + (name?.hashCode() ?: 0)
        result = 31 * result + (version?.hashCode() ?: 0)
        return result
    }

    override fun equals(other: kotlin.Any?): kotlin.Boolean {
        if (this === other) return true
        if (other == null || this::class != other::class) return false

        other as UpdateBuildRequest

        if (buildId != other.buildId) return false
        if (name != other.name) return false
        if (version != other.version) return false

        return true
    }

    public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.gamelift.model.UpdateBuildRequest = Builder(this).apply(block).build()

    @SdkDsl
    public class Builder {
        /**
         * A unique identifier for the build to update. You can use either the build ID or ARN value.
         */
        public var buildId: kotlin.String? = null
        /**
         * A descriptive label that is associated with a build. Build names do not need to be unique.
         */
        public var name: kotlin.String? = null
        /**
         * Version information that is associated with a build or script. Version strings do not need to be unique.
         */
        public var version: kotlin.String? = null

        @PublishedApi
        internal constructor()
        @PublishedApi
        internal constructor(x: aws.sdk.kotlin.services.gamelift.model.UpdateBuildRequest) : this() {
            this.buildId = x.buildId
            this.name = x.name
            this.version = x.version
        }

        @PublishedApi
        internal fun build(): aws.sdk.kotlin.services.gamelift.model.UpdateBuildRequest = UpdateBuildRequest(this)

        internal fun correctErrors(): Builder {
            return this
        }
    }
}




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