commonMain.aws.sdk.kotlin.services.gamelift.serde.UpdateGameServerOperationSerializer.kt Maven / Gradle / Ivy
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.gamelift.serde
import aws.sdk.kotlin.services.gamelift.model.GameServerHealthCheck
import aws.sdk.kotlin.services.gamelift.model.GameServerUtilizationStatus
import aws.sdk.kotlin.services.gamelift.model.UpdateGameServerRequest
import aws.smithy.kotlin.runtime.http.HttpBody
import aws.smithy.kotlin.runtime.http.HttpMethod
import aws.smithy.kotlin.runtime.http.operation.HttpSerializer
import aws.smithy.kotlin.runtime.http.request.HttpRequestBuilder
import aws.smithy.kotlin.runtime.http.request.url
import aws.smithy.kotlin.runtime.operation.ExecutionContext
import aws.smithy.kotlin.runtime.serde.SdkFieldDescriptor
import aws.smithy.kotlin.runtime.serde.SdkObjectDescriptor
import aws.smithy.kotlin.runtime.serde.SerialKind
import aws.smithy.kotlin.runtime.serde.asSdkSerializable
import aws.smithy.kotlin.runtime.serde.deserializeList
import aws.smithy.kotlin.runtime.serde.deserializeMap
import aws.smithy.kotlin.runtime.serde.deserializeStruct
import aws.smithy.kotlin.runtime.serde.field
import aws.smithy.kotlin.runtime.serde.json.JsonDeserializer
import aws.smithy.kotlin.runtime.serde.json.JsonSerialName
import aws.smithy.kotlin.runtime.serde.json.JsonSerializer
import aws.smithy.kotlin.runtime.serde.serializeList
import aws.smithy.kotlin.runtime.serde.serializeMap
import aws.smithy.kotlin.runtime.serde.serializeStruct
internal class UpdateGameServerOperationSerializer: HttpSerializer.NonStreaming {
override fun serialize(context: ExecutionContext, input: UpdateGameServerRequest): HttpRequestBuilder {
val builder = HttpRequestBuilder()
builder.method = HttpMethod.POST
builder.url {
path.encoded = "/"
}
val payload = serializeUpdateGameServerOperationBody(context, input)
builder.body = HttpBody.fromBytes(payload)
if (builder.body !is HttpBody.Empty) {
builder.headers.setMissing("Content-Type", "application/x-amz-json-1.1")
}
return builder
}
}
private fun serializeUpdateGameServerOperationBody(context: ExecutionContext, input: UpdateGameServerRequest): ByteArray {
val serializer = JsonSerializer()
val GAMESERVERDATA_DESCRIPTOR = SdkFieldDescriptor(SerialKind.String, JsonSerialName("GameServerData"))
val GAMESERVERGROUPNAME_DESCRIPTOR = SdkFieldDescriptor(SerialKind.String, JsonSerialName("GameServerGroupName"))
val GAMESERVERID_DESCRIPTOR = SdkFieldDescriptor(SerialKind.String, JsonSerialName("GameServerId"))
val HEALTHCHECK_DESCRIPTOR = SdkFieldDescriptor(SerialKind.Enum, JsonSerialName("HealthCheck"))
val UTILIZATIONSTATUS_DESCRIPTOR = SdkFieldDescriptor(SerialKind.Enum, JsonSerialName("UtilizationStatus"))
val OBJ_DESCRIPTOR = SdkObjectDescriptor.build {
field(GAMESERVERDATA_DESCRIPTOR)
field(GAMESERVERGROUPNAME_DESCRIPTOR)
field(GAMESERVERID_DESCRIPTOR)
field(HEALTHCHECK_DESCRIPTOR)
field(UTILIZATIONSTATUS_DESCRIPTOR)
}
serializer.serializeStruct(OBJ_DESCRIPTOR) {
input.gameServerData?.let { field(GAMESERVERDATA_DESCRIPTOR, it) }
input.gameServerGroupName?.let { field(GAMESERVERGROUPNAME_DESCRIPTOR, it) }
input.gameServerId?.let { field(GAMESERVERID_DESCRIPTOR, it) }
input.healthCheck?.let { field(HEALTHCHECK_DESCRIPTOR, it.value) }
input.utilizationStatus?.let { field(UTILIZATIONSTATUS_DESCRIPTOR, it.value) }
}
return serializer.toByteArray()
}
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