commonMain.aws.sdk.kotlin.services.glue.model.JobCommand.kt Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of glue-jvm Show documentation
Show all versions of glue-jvm Show documentation
The AWS SDK for Kotlin client for Glue
The newest version!
// Code generated by smithy-kotlin-codegen. DO NOT EDIT!
package aws.sdk.kotlin.services.glue.model
import aws.smithy.kotlin.runtime.SdkDsl
/**
* Specifies code that runs when a job is run.
*/
public class JobCommand private constructor(builder: Builder) {
/**
* The name of the job command. For an Apache Spark ETL job, this must be `glueetl`. For a Python shell job, it must be `pythonshell`. For an Apache Spark streaming ETL job, this must be `gluestreaming`. For a Ray job, this must be `glueray`.
*/
public val name: kotlin.String? = builder.name
/**
* The Python version being used to run a Python shell job. Allowed values are 2 or 3.
*/
public val pythonVersion: kotlin.String? = builder.pythonVersion
/**
* In Ray jobs, Runtime is used to specify the versions of Ray, Python and additional libraries available in your environment. This field is not used in other job types. For supported runtime environment values, see [Supported Ray runtime environments](https://docs.aws.amazon.com/glue/latest/dg/ray-jobs-section.html) in the Glue Developer Guide.
*/
public val runtime: kotlin.String? = builder.runtime
/**
* Specifies the Amazon Simple Storage Service (Amazon S3) path to a script that runs a job.
*/
public val scriptLocation: kotlin.String? = builder.scriptLocation
public companion object {
public operator fun invoke(block: Builder.() -> kotlin.Unit): aws.sdk.kotlin.services.glue.model.JobCommand = Builder().apply(block).build()
}
override fun toString(): kotlin.String = buildString {
append("JobCommand(")
append("name=$name,")
append("pythonVersion=$pythonVersion,")
append("runtime=$runtime,")
append("scriptLocation=$scriptLocation")
append(")")
}
override fun hashCode(): kotlin.Int {
var result = name?.hashCode() ?: 0
result = 31 * result + (pythonVersion?.hashCode() ?: 0)
result = 31 * result + (runtime?.hashCode() ?: 0)
result = 31 * result + (scriptLocation?.hashCode() ?: 0)
return result
}
override fun equals(other: kotlin.Any?): kotlin.Boolean {
if (this === other) return true
if (other == null || this::class != other::class) return false
other as JobCommand
if (name != other.name) return false
if (pythonVersion != other.pythonVersion) return false
if (runtime != other.runtime) return false
if (scriptLocation != other.scriptLocation) return false
return true
}
public inline fun copy(block: Builder.() -> kotlin.Unit = {}): aws.sdk.kotlin.services.glue.model.JobCommand = Builder(this).apply(block).build()
@SdkDsl
public class Builder {
/**
* The name of the job command. For an Apache Spark ETL job, this must be `glueetl`. For a Python shell job, it must be `pythonshell`. For an Apache Spark streaming ETL job, this must be `gluestreaming`. For a Ray job, this must be `glueray`.
*/
public var name: kotlin.String? = null
/**
* The Python version being used to run a Python shell job. Allowed values are 2 or 3.
*/
public var pythonVersion: kotlin.String? = null
/**
* In Ray jobs, Runtime is used to specify the versions of Ray, Python and additional libraries available in your environment. This field is not used in other job types. For supported runtime environment values, see [Supported Ray runtime environments](https://docs.aws.amazon.com/glue/latest/dg/ray-jobs-section.html) in the Glue Developer Guide.
*/
public var runtime: kotlin.String? = null
/**
* Specifies the Amazon Simple Storage Service (Amazon S3) path to a script that runs a job.
*/
public var scriptLocation: kotlin.String? = null
@PublishedApi
internal constructor()
@PublishedApi
internal constructor(x: aws.sdk.kotlin.services.glue.model.JobCommand) : this() {
this.name = x.name
this.pythonVersion = x.pythonVersion
this.runtime = x.runtime
this.scriptLocation = x.scriptLocation
}
@PublishedApi
internal fun build(): aws.sdk.kotlin.services.glue.model.JobCommand = JobCommand(this)
internal fun correctErrors(): Builder {
return this
}
}
}