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Application code for the simLife project. This module contains the Swing Java code to display the simLife application.

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/**
 * barsuift-simlife is a life simulator programm
 * 
 * Copyright (C) 2010 Cyrille GACHOT
 * 
 * This file is part of barsuift-simlife.
 * 
 * barsuift-simlife is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
 * License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * barsuift-simlife is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
 * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with barsuift-simlife. If not, see
 * .
 */
package barsuift.simLife;

import java.io.File;

import barsuift.simLife.j2d.MainWindow;
import barsuift.simLife.universe.BasicUniverseFactory;
import barsuift.simLife.universe.BasicUniverseIO;
import barsuift.simLife.universe.OpenException;
import barsuift.simLife.universe.SaveException;
import barsuift.simLife.universe.Universe;

public class Application {

    private File currentSaveFile;

    private Universe currentUniverse;

    private MainWindow window;

    public Application() {
        this.window = new MainWindow(this);
        this.window.setVisible(true);
    }

    public Universe createEmptyUniverse() {
        BasicUniverseFactory factory = new BasicUniverseFactory();
        Universe universe = factory.createEmpty();
        this.currentUniverse = universe;
        this.currentSaveFile = null;
        this.window.changeUniverse(currentUniverse);
        return currentUniverse;
    }

    public Universe createRandomUniverse() {
        BasicUniverseFactory factory = new BasicUniverseFactory();
        Universe universe = factory.createRandom();
        this.currentUniverse = universe;
        this.currentSaveFile = null;
        this.window.changeUniverse(currentUniverse);
        return currentUniverse;
    }


    public Universe openUniverse(File saveFile) throws OpenException {
        BasicUniverseIO envIO = new BasicUniverseIO(saveFile);
        Universe universe = envIO.read();
        this.currentUniverse = universe;
        this.window.changeUniverse(currentUniverse);
        this.currentSaveFile = saveFile;
        return currentUniverse;
    }

    public void saveUniverse() throws SaveException {
        if (currentSaveFile == null) {
            throw new IllegalStateException("No current save file");
        }
        if (currentUniverse == null) {
            throw new IllegalStateException("No current universe to save");
        }
        BasicUniverseIO envIO = new BasicUniverseIO(currentSaveFile);
        envIO.write(currentUniverse);
    }

    public void saveUniverseAs(File saveFile) throws SaveException {
        if (currentUniverse == null) {
            throw new IllegalStateException("No current universe to save");
        }
        BasicUniverseIO envIO = new BasicUniverseIO(saveFile);
        envIO.write(currentUniverse);
        this.currentSaveFile = saveFile;
    }

}




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