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Core module of the simLife project, containing main logic code
/**
* barsuift-simlife is a life simulator programm
*
* Copyright (C) 2010 Cyrille GACHOT
*
* This file is part of barsuift-simlife.
*
* barsuift-simlife is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* barsuift-simlife is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with barsuift-simlife. If not, see
* .
*/
package barsuift.simLife.tree;
import java.math.BigDecimal;
import java.util.ArrayList;
import java.util.List;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;
import barsuift.simLife.Randomizer;
import barsuift.simLife.j3d.Point3dState;
import barsuift.simLife.j3d.tree.Tree3DState;
import barsuift.simLife.j3d.tree.Tree3DStateFactory;
public class TreeStateFactory {
private static long TREE_COUNT = 1;
public static final int HEIGHT_RADIUS_RATIO = 8;
/**
* Ratio between the length of branches compared to the tree height
*/
public static final float HEIGHT_BRANCH_RADIAL_LENGTH_RATIO = 0.5f;
public TreeState createRandomTreeState(Point3d translationVector, int nbBranches, float height) {
int age = Randomizer.randomBetween(0, 100);
BigDecimal energy = new BigDecimal(Randomizer.randomBetween(0, 100));
float radius = height / HEIGHT_RADIUS_RATIO;
List branches = new ArrayList(nbBranches);
for (int i = 0; i < nbBranches; i++) {
branches.add(computeRandomBranchState(radius, height));
}
TreeTrunkStateFactory trunkStateFactory = new TreeTrunkStateFactory();
TreeTrunkState trunkState = trunkStateFactory.createRandomTreeTrunkState(radius, height);
Tree3DStateFactory tree3DStateFactory = new Tree3DStateFactory();
Tree3DState tree3dState = tree3DStateFactory.createRandomTree3DState(new Point3dState(translationVector));
return new TreeState(TREE_COUNT++, age, energy, branches, trunkState, height, tree3dState);
}
protected TreeBranchState computeRandomBranchState(float treeRadius, float treeHeight) {
Vector3d translationVector = computeBranchTranslationVector(treeRadius, treeHeight);
Point3d endPoint = computeBranchEndPoint(treeHeight, translationVector.getX() > 0, translationVector.getZ() > 0);
TreeBranchStateFactory branchStateFactory = new TreeBranchStateFactory();
return branchStateFactory.createRandomBranchState(translationVector, endPoint);
}
/**
* Compute the branch translation vector.
*
*
* - x=[-1;1] * treeRadius
* - y=treeHeight
* - z=[-1;1] * treeRadius * sin(acos(x))
*
*
*
* @param treeRadius the tree radius
* @param treeHeight the tree height
* @return the computed translation vector
*/
protected Vector3d computeBranchTranslationVector(float treeRadius, float treeHeight) {
double translationXShift = Randomizer.random3();
double translationZShift = Randomizer.random3() * Math.sin(Math.acos(translationXShift));
double translationX = translationXShift * treeRadius;
double translationZ = translationZShift * treeRadius;
Vector3d translationVector = new Vector3d(translationX, treeHeight, translationZ);
return translationVector;
}
/**
* Compute the branch end point.
*
* The end p?int is computed as follows :
*
* - x=[0-1] * HEIGHT_BRANCH_RADIAL_LENGTH_RATIO * treeHeight
* - y=[0-1] * treeHeight
* - z=[0-1] * HEIGHT_BRANCH_RADIAL_LENGTH_RATIO * treeHeight
*
*
*
* @param treeHeight the tree height
* @param goingToPositiveX true of the x should be positive, false otherwise
* @param goingToPositiveZ true of the z should be positive, false otherwise
* @return the computed branch end point
*/
protected Point3d computeBranchEndPoint(double treeHeight, boolean goingToPositiveX, boolean goingToPositiveZ) {
double xMove = Math.random() * HEIGHT_BRANCH_RADIAL_LENGTH_RATIO * treeHeight;
if (!goingToPositiveX) {
xMove = -xMove;
}
double yMove = Math.random() * treeHeight;
double zMove = Math.random() * HEIGHT_BRANCH_RADIAL_LENGTH_RATIO * treeHeight;
if (!goingToPositiveZ) {
zMove = -zMove;
}
Point3d endPoint = new Point3d(xMove, yMove, zMove);
return endPoint;
}
}
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