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Core module of the simLife project, containing main logic code
/**
* barsuift-simlife is a life simulator programm
*
* Copyright (C) 2010 Cyrille GACHOT
*
* This file is part of barsuift-simlife.
*
* barsuift-simlife is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* barsuift-simlife is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with barsuift-simlife. If not, see
* .
*/
package barsuift.simLife.universe;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import javax.vecmath.Point3d;
import barsuift.simLife.Randomizer;
import barsuift.simLife.environment.EnvironmentState;
import barsuift.simLife.environment.EnvironmentStateFactory;
import barsuift.simLife.time.TimeCounterState;
import barsuift.simLife.tree.TreeLeafState;
import barsuift.simLife.tree.TreeState;
import barsuift.simLife.tree.TreeStateFactory;
public class UniverseStateFactory {
private static long UNIVERSE_COUNT = 1;
private static final Map originPoints = new HashMap();
static {
// TODO 999. improve this random placement code
originPoints.put(new Long(0), new Point3d(0, 0, 0));
originPoints.put(new Long(1), new Point3d(5, 0, 0));
originPoints.put(new Long(2), new Point3d(2, 0, -4));
originPoints.put(new Long(3), new Point3d(-4, 0, 2));
}
public UniverseState createRandomUniverseState(int nbTrees) {
TreeStateFactory treeStateFactory = new TreeStateFactory();
Set trees = new HashSet(nbTrees);
for (int i = 0; i < nbTrees; i++) {
int nbBranches = Randomizer.randomBetween(30, 50);
float height = Randomizer.randomBetween(3, 5);
Point3d translationVector = originPoints.get(new Long(i));
trees.add(treeStateFactory.createRandomTreeState(translationVector, nbBranches, height));
}
Set fallenLeaves = new HashSet(0);
EnvironmentStateFactory envStateFactory = new EnvironmentStateFactory();
EnvironmentState environment = envStateFactory.createEnvironmentState();
return new UniverseState(UNIVERSE_COUNT++, 0, trees, fallenLeaves, environment, new TimeCounterState());
}
public UniverseState createEmptyUniverseState() {
Set trees = new HashSet(0);
Set fallenLeaves = new HashSet(0);
EnvironmentStateFactory envStateFactory = new EnvironmentStateFactory();
EnvironmentState environment = envStateFactory.createEnvironmentState();
return new UniverseState(UNIVERSE_COUNT++, 0, trees, fallenLeaves, environment, new TimeCounterState());
}
}
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