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Common Util library to build application.
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/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
* Copyright (c) 2021-2024 Grégory Van den Borre
* More infos available: https://engine.yildiz-games.be
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright
* notice and this permission notice shall be included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.common.application.helper.network;
import java.io.IOException;
import java.net.InetSocketAddress;
import java.net.Socket;
/**
* Checks server availability by connecting to the server via a socket.
*
* @author Grégory Van den Borre
*/
class SocketPingCheck {
/**
* The server access configuration.
*/
private final ServerAccessConfiguration configuration;
/**
* Creates a new checker with the given configuration.
*
* @param configuration the server configuration
*/
SocketPingCheck(ServerAccessConfiguration configuration) {
this.configuration = configuration;
}
/**
* Attempts to connect to the server via a socket.
*
* @return true if the connection succeeds, false otherwise
*/
final boolean respond() {
var host = configuration.getServerUrl().replace("http://", "").split(":")[0];
int port = Integer.parseInt(configuration.getServerUrl().replace("http://", "").split(":")[1].replace("/", ""));
try (var socket = new Socket()) {
socket.connect(new InetSocketAddress(host, port), 5000);
return true;
} catch (IOException e) {
return false; // Either timeout or unreachable or failed DNS lookup.
}
}
}
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