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Common Time library for the yildiz project, contains utilities to manipulate time.
/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.common.time;
import java.io.Serializable;
/**
* Utility class to compute a time between 2 calls.
*
* @author Grégory Van den Borre
*/
public final class Timer implements Serializable {
/***/
private static final long serialVersionUID = -7461204360956063604L;
/**
* Time since the last action.
*/
private long lastTime = 0;
/**
* Simple constructor.
*/
public Timer() {
super();
}
/**
* Compute the time since the last call.
*
* @return The time in millisecond between now and the last use of this
* method.
*/
public final long getActionTime() {
final long now = System.currentTimeMillis();
if (this.lastTime == 0) {
this.lastTime = now;
}
final long time = now - this.lastTime;
this.lastTime = now;
return time;
}
/**
* @return the result of {@link Timer#getActionTime()} / 1000.
*/
public final long getActionTimeInSec() {
final int milliSec = 1000;
return this.getActionTime() / milliSec;
}
/**
* Reset the timer to 0.
*/
public final void reset() {
this.lastTime = 0;
}
}
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