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/*
 * This file is part of the Yildiz-Engine project, licenced under the MIT License  (MIT)
 *
 *  Copyright (c) 2018 Grégory Van den Borre
 *
 *  More infos available: https://www.yildiz-games.be
 *
 *  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
 *  documentation files (the "Software"), to deal in the Software without restriction, including without
 *  limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 *  of the Software, and to permit persons to whom the Software is furnished to do so,
 *  subject to the following conditions:
 *
 *  The above copyright notice and this permission notice shall be included in all copies or substantial
 *  portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 *  WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
 *  OR COPYRIGHT  HOLDERS BE LIABLE FOR ANY CLAIM,
 *  DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE  SOFTWARE.
 *
 */

package be.yildizgames.engine.feature.city.building.construction;

import be.yildizgames.common.geometry.Point3D;
import be.yildizgames.common.model.EntityId;
import be.yildizgames.common.model.PlayerId;
import be.yildizgames.engine.feature.city.CityId;
import be.yildizgames.engine.feature.city.building.Building;
import be.yildizgames.engine.feature.construction.Builder;

/**
 * A building able to create new entities.
 * 

* Immutable class. * * @param Building implementation type. * * @author Grégory Van den Borre */ public abstract class BuildingBuilder implements Builder { /** * Builder unique id. */ private final EntityId builderId; /** * Position where the newly build entities will be located once built. */ private final Point3D buildPosition; /** * Associated building. */ private final B building; /** * Player owning this building. */ private final PlayerId owner; /** * Instantiate a new BuildingBuilder. * * @param builderId Builder unique id. * @param owner Player owning this building. * @param buildPosition Position in the world. * @param building Associated building. */ protected BuildingBuilder(final EntityId builderId, final PlayerId owner, final Point3D buildPosition, final B building) { super(); assert builderId != null; assert owner != null; assert buildPosition != null; assert building != null; this.builderId = builderId; this.buildPosition = buildPosition; this.building = building; this.owner = owner; } public CityId getCity() { return this.building.getCity(); } public EntityId getBuilderId() { return builderId; } public Point3D getBuildPosition() { return buildPosition; } public PlayerId getOwner() { return owner; } }