be.yildizgames.engine.feature.city.building.construction.BuildingBuilder Maven / Gradle / Ivy
/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2018 Grégory Van den Borre
*
* More infos available: https://www.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.engine.feature.city.building.construction;
import be.yildizgames.common.geometry.Point3D;
import be.yildizgames.common.model.EntityId;
import be.yildizgames.common.model.PlayerId;
import be.yildizgames.engine.feature.city.CityId;
import be.yildizgames.engine.feature.city.building.Building;
import be.yildizgames.engine.feature.construction.Builder;
/**
* A building able to create new entities.
*
* Immutable class.
*
* @param Building implementation type.
*
* @author Grégory Van den Borre
*/
public abstract class BuildingBuilder implements Builder {
/**
* Builder unique id.
*/
private final EntityId builderId;
/**
* Position where the newly build entities will be located once built.
*/
private final Point3D buildPosition;
/**
* Associated building.
*/
private final B building;
/**
* Player owning this building.
*/
private final PlayerId owner;
/**
* Instantiate a new BuildingBuilder.
*
* @param builderId Builder unique id.
* @param owner Player owning this building.
* @param buildPosition Position in the world.
* @param building Associated building.
*/
protected BuildingBuilder(final EntityId builderId, final PlayerId owner, final Point3D buildPosition, final B building) {
super();
assert builderId != null;
assert owner != null;
assert buildPosition != null;
assert building != null;
this.builderId = builderId;
this.buildPosition = buildPosition;
this.building = building;
this.owner = owner;
}
public CityId getCity() {
return this.building.getCity();
}
public EntityId getBuilderId() {
return builderId;
}
public Point3D getBuildPosition() {
return buildPosition;
}
public PlayerId getOwner() {
return owner;
}
}