jni.ALSoundSourceNative Maven / Gradle / Ivy
/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2018 Grégory Van den Borre
*
* More infos available: https://www.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package jni;
/**
* @author Grégory Van den Borre
*/
public class ALSoundSourceNative {
private ALSoundSourceNative() {
super();
}
/**
* Start playing the file.
*
* @param pointerAddress Address to the native object.
*/
public static native void play(final long pointerAddress);
/**
* Stop playing the file.
*
* @param pointerAddress Address to the native object.
*/
public static native void stop(final long pointerAddress);
/**
* Call the native code to play the audio in loop.
*
* @param pointerAddress The pointer address to the native object(yz::AlSource*).
*/
public static native void loop(final long pointerAddress);
/**
* Call the native code to set the audio position.
*
* @param pointerAddress The pointer address to the native object(yz::AlSource*).
* @param posX Sound position X value.
* @param posY Sound position Y value.
* @param posZ Sound position Z value.
*/
public static native void setPosition(final long pointerAddress, final float posX, final float posY, final float posZ);
/**
* Check in native code if the source is currently playing.
*
* @param pointerAddress The pointer address to the native object(yz::AlSource*).
* @return true
if the source is currently playing,
* false
otherwise.
*/
public static native boolean isPlaying(final long pointerAddress);
/**
* Call the native code to restart the audio at the beginning.
*
* @param pointerAddress The pointer address to the native object(yz::AlSource*).
*/
public static native void rewind(final long pointerAddress);
public static native void setGain(final long pointerAddress, final float gain);
public static native void delete(final long pointerAddress);
}
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