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/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
* Copyright (c) 2019-2023 Grégory Van den Borre
* More infos available: https://engine.yildiz-games.be
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright
* notice and this permission notice shall be included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.module.controller;
/**
* Map the keys to an action.
*
* @author Gregory Van den Borre
*/
public interface ControllerMapper {
default ControllerInput button1() {
return ControllerInput.BUTTON1;
}
default ControllerInput button2() {
return ControllerInput.BUTTON2;
}
default ControllerInput button3() {
return ControllerInput.BUTTON3;
}
default ControllerInput button4() {
return ControllerInput.BUTTON4;
}
default ControllerInput buttonL1() {
return ControllerInput.BUTTON_L1;
}
default ControllerInput buttonR1() {
return ControllerInput.BUTTON_R1;
}
default ControllerInput buttonL2() {
return ControllerInput.BUTTON_L2;
}
default ControllerInput buttonR2() {
return ControllerInput.BUTTON_R2;
}
default ControllerInput buttonStart() {
return ControllerInput.START;
}
default ControllerInput buttonSelect() {
return ControllerInput.SELECT;
}
}
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