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/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
* Copyright (c) 2025 Grégory Van den Borre
* More infos available: https://engine.yildiz-games.be
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright
* notice and this permission notice shall be included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.module.controller;
/**
* @author Grégory Van den Borre
*/
public class Keyboard implements Controller {
private static final ControllerCurrentState STATE = new ControllerCurrentState() {
@Override
public boolean isButton1Pressed() {
return false;
}
@Override
public boolean isButton2Pressed() {
return false;
}
@Override
public boolean isButton3Pressed() {
return false;
}
@Override
public boolean isButton4Pressed() {
return false;
}
@Override
public boolean isButtonL1Pressed() {
return false;
}
@Override
public boolean isButtonL2Pressed() {
return false;
}
@Override
public boolean isButtonR1Pressed() {
return false;
}
@Override
public boolean isButtonR2Pressed() {
return false;
}
@Override
public boolean isButtonStartPressed() {
return false;
}
@Override
public boolean isButtonSelectPressed() {
return false;
}
@Override
public boolean isPadUpPressed() {
return false;
}
@Override
public boolean isPadDownPressed() {
return false;
}
@Override
public boolean isPadLeftPressed() {
return false;
}
@Override
public boolean isPadRightPressed() {
return false;
}
};
@Override
public final String model() {
return "Keyboard";
}
@Override
public final String guid() {
return "000000000000000000000000000000000";
}
@Override
public final int id() {
return 99999;
}
@Override
public final ControllerCurrentState currentState() {
return STATE;
}
}
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