be.yildiz.module.network.netty.server.ServerNetty Maven / Gradle / Ivy
/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2017 Grégory Van den Borre
*
* More infos available: https://www.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package be.yildiz.module.network.netty.server;
import be.yildiz.common.log.Logger;
import be.yildiz.module.network.exceptions.NetworkException;
import be.yildiz.module.network.server.Server;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelException;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelOption;
import lombok.Getter;
import java.net.InetSocketAddress;
/**
* Server side part of the Netty network system, wrap the netty bootstrap and offer possibility to add handlers.
*
* @author Grégory Van den Borre
*/
public final class ServerNetty implements Server {
/**
* Port to expose to clients.
*/
@Getter
private final int port;
/**
* Address to expose to clients.
*/
@Getter
private final String address;
/**
* Netty server bootstrap.
*/
private final ServerBootstrap bootstrap;
/**
* Create a new Netty server.
*
* @param bootstrap Netty server bootstrap to use.
* @param address Address to expose to clients.
* @param port Port to expose to clients.
*/
//@requires bootstrap != null.
//@requires port > 0 < 65535.
private ServerNetty(final ServerBootstrap bootstrap, final String address, final int port) {
super();
this.address = address;
this.port = port;
this.bootstrap = bootstrap;
this.bootstrap.option(ChannelOption.TCP_NODELAY, true);
this.bootstrap.option(ChannelOption.SO_KEEPALIVE, true);
}
/**
* Create a new Netty server.
*
* @param bootstrap Netty server bootstrap to use.
* @param address Address to expose to clients.
* @param port Port to expose to clients.
*/
//@requires bootstrap != null.
//@requires address != null.
//@requires port > 0 < 65535.
public static ServerNetty fromAddress(final ServerBootstrap bootstrap, final String address, final int port) {
return new ServerNetty(bootstrap, address, port);
}
/**
* Create a new Netty server.
*
* @param bootstrap Netty server bootstrap to use.
* @param port Port to expose to clients.
*/
// @requires bootstrap != null.
//@requires port > 0 < 65535.
//@effects Create a new instance of the Netty server.
public static ServerNetty fromPort(final ServerBootstrap bootstrap, final int port) {
return new ServerNetty(bootstrap, null, port);
}
/**
* Start the server to listen to clients.
*
* @throws NetworkException If the server failed to start(port already used...).
*/
//@ensures To start the server and having the port listening to clients.
public void startServer() {
try {
InetSocketAddress socketAddress;
if (this.address == null) {
socketAddress = new InetSocketAddress(this.port);
} else {
socketAddress = new InetSocketAddress(this.address, this.port);
}
ChannelFuture acceptor = this.bootstrap.bind(socketAddress).sync();
if (acceptor.isSuccess()) {
Logger.debug("server bound to :" + this.port);
Logger.info("Server started.");
} else {
Logger.warning("server not bound to :" + this.port);
Logger.info("Server not started.");
}
} catch (ChannelException e) {
throw new NetworkException("Port " + this.port + " already in use.", e);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
throw new NetworkException("Error starting network engine.", e);
}
}
}
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