be.yildizgames.module.network.netty.client.ClientNetty Maven / Gradle / Ivy
/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.module.network.netty.client;
import be.yildizgames.module.network.DecoderEncoder;
import be.yildizgames.module.network.client.Client;
import be.yildizgames.module.network.protocol.NetworkMessage;
import io.netty.bootstrap.Bootstrap;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelOption;
import java.net.InetSocketAddress;
import java.util.Optional;
/**
* Netty implementation for a client.
*
* @author Grégory Van den Borre
*/
public abstract class ClientNetty extends Client {
private static final System.Logger LOGGER = System.getLogger(ClientNetty.class.getName());
/**
* Netty bootstrap object.
*/
private final Bootstrap bootstrap;
/**
* Connection to the server.
*/
private Channel channel;
/**
* Create a new instance of a client.
*
* @param clientBootstrap Netty bootstrap object.
*/
ClientNetty(final Bootstrap clientBootstrap) {
super();
LOGGER.log(System.Logger.Level.INFO,"Initializing Netty network client engine...");
this.bootstrap = clientBootstrap;
LOGGER.log(System.Logger.Level.INFO,"Netty network engine client initialized.");
}
/**
* Set the time out, in milliseconds.
*
* @param timeout Timeout value.
*/
public void setTimeOut(final int timeout) {
this.bootstrap.option(ChannelOption.CONNECT_TIMEOUT_MILLIS, timeout);
}
@Override
public void connectImpl(final String address, final int port) {
LOGGER.log(System.Logger.Level.INFO, "Connecting to server {}:{}", address, port);
ChannelFuture future = this.bootstrap.connect(new InetSocketAddress(address, port));
if (!future.awaitUninterruptibly().isSuccess()) {
this.connectionFailed();
this.bootstrap.config().group().shutdownGracefully();
} else {
this.channel = future.channel();
this.connectionComplete();
}
}
protected abstract void connectionComplete();
@Override
public void close() {
Optional.ofNullable(this.channel)
.ifPresent(c -> {
c.disconnect();
c.close();
this.connectionLost();
});
this.channel = null;
this.bootstrap.config().group().shutdownGracefully();
}
@Override
public void sendMessage(final NetworkMessage message) {
this.sendMessage(message.buildMessage());
}
@Override
public void sendMessage(final String message) {
Optional.ofNullable(this.channel)
.ifPresent(c -> c.writeAndFlush(this.buildMessage(message)));
}
@Override
public void disconnect() {
Optional.ofNullable(this.channel)
.ifPresent(Channel::disconnect);
}
protected abstract T buildMessage(String message);
public abstract DecoderEncoder getCodec();
}
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