be.yildizgames.module.network.netty.server.NettySession Maven / Gradle / Ivy
/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.module.network.netty.server;
import be.yildizgames.common.model.PlayerId;
import be.yildizgames.module.network.server.Session;
import io.netty.channel.Channel;
/**
* Netty implementation for a session.
*
* @author Grégory Van den Borre
*/
abstract class NettySession extends Session {
/**
* Channel used for data transmission.
*/
private final Channel channel;
/**
* Full constructor.
*
* @param player Id of the logged player.
* @param channel Associated Netty channel.
*/
protected NettySession(final PlayerId player, final Channel channel) {
super(player);
this.channel = channel;
}
@Override
public final void sendMessage(String message) {
this.write(this.channel, message);
}
/**
* Write directly on the socket.
* @param ch Channel to write on.
* @param message Message to write.
*/
protected abstract void write(final Channel ch, final String message);
@Override
protected void closeSession() {
this.channel.close();
}
public Channel getChannel() {
return channel;
}
}
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