be.yildiz.module.physics.bullet.BulletPhysicEngine Maven / Gradle / Ivy
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Bullet implementation for the physics module.
// This file is part of the Yildiz-Online project, licenced under the MIT License
// (MIT)
//
// Copyright (c) 2016 Grégory Van den Borre
//
// More infos available: http://yildiz.bitbucket.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package be.yildiz.module.physics.bullet;
import be.yildiz.common.log.Logger;
import be.yildiz.common.nativeresources.NativeResourceLoader;
import be.yildiz.module.physics.AbstractPhysicEngine;
import be.yildiz.module.physics.PhysicWorld;
/**
* Bullet implementation for the physic engine.
*
* @author Van den Borre Grégory
*/
public final class BulletPhysicEngine extends AbstractPhysicEngine {
/**
* Simple constructor, load the native lib.
*/
public BulletPhysicEngine() {
super();
Logger.info("Initializing Bullet physic engine...");
NativeResourceLoader.loadBaseLibrary("libgcc_s_sjlj-1", "libstdc++-6");
NativeResourceLoader.loadLibrary("libLinearMath","libBulletCollision", "libBulletDynamics", "libyildizbullet");
Logger.info("Bullet physic engine initialized.");
}
@Override
protected PhysicWorld createPhysicWorldImpl() {
return new BulletWorld();
}
}
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