be.yildiz.module.physics.bullet.BulletPhysicObjectBuilder Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of module-physics-bullet Show documentation
Show all versions of module-physics-bullet Show documentation
Bullet implementation for the physics module.
// This file is part of the Yildiz-Online project, licenced under the MIT License
// (MIT)
//
// Copyright (c) 2016 Grégory Van den Borre
//
// More infos available: http://yildiz.bitbucket.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package be.yildiz.module.physics.bullet;
import be.yildiz.common.nativeresources.NativePointer;
import be.yildiz.module.physics.GhostObject;
import be.yildiz.module.physics.PhysicObjectBuilder;
import jni.BulletWorldNative;
/**
* @author Grégory Van den Borre
*/
public class BulletPhysicObjectBuilder extends PhysicObjectBuilder {
private final BulletShapeProvider provider;
private final NativePointer worldPointer;
private BulletWorldNative worldNative = new BulletWorldNative();
public BulletPhysicObjectBuilder(BulletShapeProvider provider, NativePointer worldPointer) {
this.provider = provider;
this.worldPointer = worldPointer;
}
@Override
public BulletStaticBody buildStatic() {
final long bodyAddress = this.worldNative.createStaticBody(this.worldPointer.address, this.getShapePointer().address, id.value, position.x, position.y, position.z, direction.x, direction.y, direction.z);
return new BulletStaticBody(NativePointer.create(bodyAddress), this.worldPointer, position, direction, id);
}
@Override
public BulletKinematicBody buildKinematic() {
final long bodyAddress = this.worldNative.createKinematicBody(this.worldPointer.address, this.getShapePointer().address, id.value, position.x, position.y, position.z);
return new BulletKinematicBody(NativePointer.create(bodyAddress), this.worldPointer, id);
}
@Override
public BulletDynamicBody buildDynamic() {
final long bodyAddress = this.worldNative.createDynamicBody(this.worldPointer.address, this.getShapePointer().address, id.value, position.x, position.y, position.z, mass);
return new BulletDynamicBody(NativePointer.create(bodyAddress), this.worldPointer, id, mass);
}
@Override
public GhostObject buildGhost() {
final long ghostAddress = this.worldNative.createGhostObject(this.worldPointer.address, this.getShapePointer().address, id.value, position.x, position.y, position.z);
return new BulletGhostObject(id, NativePointer.create(ghostAddress), this.worldPointer, position);
}
private NativePointer getShapePointer() {
if(this.box != null) {
return this.provider.getShape(this.box);
} else if(this.sphere != null) {
return this.provider.getShape(sphere);
} else if (this.mesh != null) {
return this.provider.getShape(this.mesh);
}
throw new NullPointerException("No shape has been defined.");
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy