All Downloads are FREE. Search and download functionalities are using the official Maven repository.

be.yildiz.module.physics.bullet.BulletStaticBody Maven / Gradle / Ivy

There is a newer version: 2.0.7
Show newest version
//        This file is part of the Yildiz-Online project, licenced under the MIT License
//        (MIT)
//
//        Copyright (c) 2016 Grégory Van den Borre
//
//        More infos available: http://yildiz.bitbucket.org
//
//        Permission is hereby granted, free of charge, to any person obtaining a copy
//        of this software and associated documentation files (the "Software"), to deal
//        in the Software without restriction, including without limitation the rights
//        to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//        copies of the Software, and to permit persons to whom the Software is
//        furnished to do so, subject to the following conditions:
//
//        The above copyright notice and this permission notice shall be included in all
//        copies or substantial portions of the Software.
//
//        THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//        IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//        FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//        AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//        LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//        OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
//        SOFTWARE.

package be.yildiz.module.physics.bullet;

import be.yildiz.common.id.EntityId;
import be.yildiz.common.nativeresources.NativePointer;
import be.yildiz.common.vector.Point3D;
import be.yildiz.module.physics.StaticBody;
import lombok.Getter;

/**
 * A static body is intended to stay at its original position and will never move, it has a mass of 0 and is not affected by physic forces.
 *
 * @author Grégory Van den Borre
 */
final class BulletStaticBody extends BulletBody implements StaticBody {

    @Getter
    private final Point3D position;

    @Getter
    private final Point3D direction;

    /**
     * Full constructor.
     *
     * @param pointerAddress Pointer to the native object.
     * @param worldPointer   World pointer address.
     * @param id             Associated id.
     */
    BulletStaticBody(final NativePointer pointerAddress, final NativePointer worldPointer, final Point3D position, final Point3D direction, final EntityId id) {
        super(pointerAddress, worldPointer, id);
        this.position = position;
        this.direction = direction;
    }
}




© 2015 - 2025 Weber Informatics LLC | Privacy Policy