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Bullet implementation for the physics module.
// This file is part of the Yildiz-Online project, licenced under the MIT License
// (MIT)
//
// Copyright (c) 2016 Grégory Van den Borre
//
// More infos available: http://yildiz.bitbucket.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package jni;
/**
* Native interface for the btbody with kinematic behavior.
*
* @author Grégory Van den Borre
*/
public class BulletKinematicBodyNative {
/**
* Set the position in native code.
*
* @param pointerAddress Pointer address for the btbody.
* @param x Position X value.
* @param y Position Y value.
* @param z Position Z value.
*/
public native void setPosition(final long pointerAddress, final float x, final float y, final float z);
/**
* Set the direction in native code.
*
* @param pointerAddress Pointer address for the btbody.
* @param x Direction X value.
* @param y Direction Y value.
* @param z Direction Z value.
*/
public native void setDirection(final long pointerAddress, final float x, final float y, final float z);
/**
* Make a rotation in native code.
*
* @param pointerAddress Pointer address for the btbody.
* @param w Rotation W value.
* @param x Rotation X value.
* @param y Rotation Y value.
* @param z Rotation Z value.
*/
public native void rotate(final long pointerAddress, final float w, final float x, final float y, final float z);
}
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