be.yildiz.module.physics.bullet.BulletGhostObject Maven / Gradle / Ivy
/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2017 Grégory Van den Borre
*
* More infos available: https://www.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package be.yildiz.module.physics.bullet;
import be.yildiz.common.id.EntityId;
import be.yildiz.common.nativeresources.Native;
import be.yildiz.common.nativeresources.NativePointer;
import be.yildiz.common.vector.Point3D;
import be.yildiz.module.physics.AbstractMovableObject;
import be.yildiz.module.physics.GhostObject;
import jni.BulletGhostObjectNative;
import lombok.Getter;
/**
* A ghost object is meant only to be aware of objects colliding it, it is useful as trigger for example.
*
* @author Grégory Van den Borre
*/
final class BulletGhostObject extends AbstractMovableObject implements GhostObject, Native {
/**
* Pointer address to the associated native object.
*/
private final NativePointer pointer;
/**
* Pointer address to the world containing this object.
*/
private final NativePointer worldPointer;
/**
* Contains the native calls.
*/
private final BulletGhostObjectNative ghostNative = new BulletGhostObjectNative();
@Getter
private final EntityId id;
/**
* Create a new instance.
*
* @param id Unique identifier.
* @param pointerAddress Native address.
* @param world World containing this object native address.
* @param position Object position when created.
*/
BulletGhostObject(final EntityId id, final NativePointer pointerAddress, final NativePointer world, final Point3D position) {
super(position);
this.id = id;
this.pointer = pointerAddress;
this.worldPointer = world;
}
@Override
public NativePointer getPointer() {
return this.pointer;
}
@Override
public void delete() {
this.ghostNative.delete(this.pointer.getPointerAddress(), this.worldPointer.getPointerAddress());
this.pointer.delete();
}
@Override
protected void setPositionImpl(final Point3D pos) {
this.ghostNative.setPosition(this.pointer.getPointerAddress(), pos.x, pos.y, pos.z);
}
}
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